ogg music*DOOMERO-21 wrote:mp3 music, lot of sprites, lots of maps and lots of scripts....Kinsie wrote:Why is this mod over 300mb?
[RELEASE] Prodoomer V3.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 74
- Joined: Mon Mar 05, 2012 7:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Chile
Re: [RELEASED] Prodoomer [GZDooM]
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- Posts: 14
- Joined: Mon Jun 24, 2013 1:06 am
Re: [RELEASED] Prodoomer [GZDooM]
I'm having an issue trying to download this from Mega, just keeps telling me that "the server could not find the file" when I try to save it after it hits 100%
It's really strange because I've never had this problem with it before, and I can still download other files from Mega perfectly fine
It's really strange because I've never had this problem with it before, and I can still download other files from Mega perfectly fine
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- Posts: 765
- Joined: Fri Aug 12, 2005 2:59 pm
- Location: Deep underground
Re: [RELEASED] Prodoomer [GZDooM]
There's also the issue on how to get to Map02's rings when playing without cheats. In particular, getting into the vent shaft to get above the reactor.
Spoiler:
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- Posts: 74
- Joined: Mon Mar 05, 2012 7:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Chile
Re: [RELEASED] Prodoomer [GZDooM]
if you want get ALL rings, you must have the double jump, wall jump, and upgrade rocket launcher no damage (rocket jumps don't hurt) also the explosive mine can make rocket jumps (also don't hurt).dljosef wrote:There's also the issue on how to get to Map02's rings when playing without cheats. In particular, getting into the vent shaft to get above the reactor.
Spoiler:
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- Posts: 74
- Joined: Mon Mar 05, 2012 7:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Chile
Re: [RELEASED] Prodoomer [GZDooM]
There a switch is triggered on fire action, that open the door with six coke cans.dljosef wrote:There's still the one secret in Map 09 somewhere in the main hallway with the six coke cans?
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- Posts: 765
- Joined: Fri Aug 12, 2005 2:59 pm
- Location: Deep underground
Re: [RELEASED] Prodoomer [GZDooM]
How do you get the double jump and wall jump abilities, though? Are those abilities later in the wad?
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- Posts: 74
- Joined: Mon Mar 05, 2012 7:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Chile
Re: [RELEASED] Prodoomer [GZDooM]
Yeahdljosef wrote:How do you get the double jump and wall jump abilities, though? Are those abilities later in the wad?
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- Posts: 765
- Joined: Fri Aug 12, 2005 2:59 pm
- Location: Deep underground
Re: [RELEASED] Prodoomer [GZDooM]
I would particularly like to know when each of those abilities can be obtained. (And I'm usually quite obsessed with 100%-ing levels.)
At least I'm grateful that enemies don't level up with me, since I'm doing a run on Badass mode. (Because I'm nuts like that.)
At least I'm grateful that enemies don't level up with me, since I'm doing a run on Badass mode. (Because I'm nuts like that.)
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- Posts: 74
- Joined: Mon Mar 05, 2012 7:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Chile
Re: [RELEASED] Prodoomer [GZDooM]
when you're in the map 14, you get the doublejump and in the map20 the wall jump.dljosef wrote:I would particularly like to know when each of those abilities can be obtained. (And I'm usually quite obsessed with 100%-ing levels.)
At least I'm grateful that enemies don't level up with me, since I'm doing a run on Badass mode. (Because I'm nuts like that.)
I finished prodoomer in 10 h 11 min with Badass mode and x1 experience.
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- Posts: 765
- Joined: Fri Aug 12, 2005 2:59 pm
- Location: Deep underground
Re: [RELEASED] Prodoomer [GZDooM]
Ah.
By the way, I haven't run into any other issues so far. (Save for the occasional parts where I get the BSOD error, but that's a different story.)
By the way, I haven't run into any other issues so far. (Save for the occasional parts where I get the BSOD error, but that's a different story.)
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- Posts: 150
- Joined: Fri Apr 18, 2014 8:58 pm
- Preferred Pronouns: She/Her
Re: [RELEASED] Prodoomer [GZDooM]
Would love to play this game, but I've got a prob.
There is a major issue in MAP01.
When I leave the first area, it crashes.
Don't know why this happens, maybe it is just me being an idiot.
There is a major issue in MAP01.
When I leave the first area, it crashes.
Don't know why this happens, maybe it is just me being an idiot.
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- Posts: 521
- Joined: Wed Jul 09, 2014 7:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: [RELEASED] Prodoomer [GZDooM]
I love this mod so far, but my brother was having a problem in the city where he couldn't open the doors for the shop and bestiary, so he had to noclip through. Is there a reason for this? He has the most recent build for GZDoom like me, but it works just fine for me.
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- Operating System Version (Optional): Windows 10
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: [RELEASED] Prodoomer [GZDooM]
I've played through the 1st few levels of this WAD, and I must say It's pretty awesome.
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- Posts: 966
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- Location: Hell
Re: [RELEASED] Prodoomer [GZDooM]
oh y otra cosa, has los clips y municion mas grande para mejor distincion
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- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: [RELEASED] Prodoomer [GZDooM]
le dije lo mismo un tiempo atras, pero este ql no pescó y le puso luces dinamica a la wea.....Mav3rick wrote:oh y otra cosa, has los clips y municion mas grande para mejor distincion