[RELEASE] Prodoomer V3.1

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MaxRideWizardLord
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Joined: Tue Jan 26, 2016 8:05 pm

Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by MaxRideWizardLord »

So it's like wrath of cronos + russian overkill?? Looks fun, although I can't download it from mega upload. :( Can you host it anywhere else, please?? Hopefully there will be more things added to such interesting mod though. :P
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Valherran
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by Valherran »

MaxRideWizardLord wrote:So it's like wrath of cronos + russian overkill?? Looks fun, although I can't download it from mega upload. :( Can you host it anywhere else, please?? Hopefully there will be more things added to such interesting mod though. :P
Actually it's more like Phantasy Star and Doom RPG (simplified).
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MaxRideWizardLord
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by MaxRideWizardLord »

Valherran wrote:
MaxRideWizardLord wrote:So it's like wrath of cronos + russian overkill?? Looks fun, although I can't download it from mega upload. :( Can you host it anywhere else, please?? Hopefully there will be more things added to such interesting mod though. :P
Actually it's more like Phantasy Star and Doom RPG (simplified).
Are you saying I'm not allowed to make such a beautiful burst of explosions of White Plasma, Blue Lightning-Balls, Yellow Thunderstrikes, Orange-Yellow fire and some Green-Oragen Energyballs and pretty much everything else all at once as seen in this trailer at 02:00?? :v
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Valherran
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by Valherran »

Not in a spammable fashion like Russian Overkill, no.
Obelisk
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by Obelisk »

Sorry to bump the topic but... On MAP02, has anyone actually been able to find all 93 items on the map. Each and everytime I'm play the map, I'm also missing just THAT ONE item.. Anyone else had this experience who can help with this issue? I'm kind of sick of playing this map at this point :[
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leodoom85
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by leodoom85 »

Obelisk wrote:Sorry to bump the topic but... On MAP02, has anyone actually been able to find all 93 items on the map. Each and everytime I'm play the map, I'm also missing just THAT ONE item.. Anyone else had this experience who can help with this issue? I'm kind of sick of playing this map at this point :[
In the area where's a group of health potions search for a ladder that goes down and you'll find a mana potion. I was able to finish with a missing item back then (92 instead of 93) because i wasn't aware of the surroundings.
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AgentSpooks
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by AgentSpooks »

The mod seems to lag in super wide open areas(1st level's forest, with the waterfall, for example).
Is this something that can be fixed or is it something prone to happen?
And no i dont intend to get a better pc :)
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Valherran
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by Valherran »

The first level lags because of the sheer amount of leaves falling from that canopy. The Archer Forest map also lags because it is essentially one giant open field map with tons of objects. They both operate at an acceptable frame rate for their size, plus you don't wanna go bouncing around in the Archer Forest, that's suicide.
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JimpArgon
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by JimpArgon »

AgentSpooks wrote:The mod seems to lag in super wide open areas(1st level's forest, with the waterfall, for example).
Is this something that can be fixed or is it something prone to happen?
And no i dont intend to get a better pc :)
Does not lag for me. I suggest getting more ram for your PC. ( I have 4gb) Or possibly upgrading your graphics card.

Or you know.... Don't do either, and just not play this mod because your PC cannot handle it.
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AgentSpooks
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by AgentSpooks »

JimpArgon wrote:
AgentSpooks wrote:The mod seems to lag in super wide open areas(1st level's forest, with the waterfall, for example).
Is this something that can be fixed or is it something prone to happen?
And no i dont intend to get a better pc :)
Does not lag for me. I suggest getting more ram for your PC. ( I have 4gb) Or possibly upgrading your graphics card.

Or you know.... Don't do either, and just not play this mod because your PC cannot handle it.
AMD Radeon R9 M200X series, 16GB ram
Intel quad-core i7 gen 4, 1.8-2.7 Ghrz
latest drivers
unless its from AMD, there's no reason for prodoomer to lag in that area
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PerilousPear
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by PerilousPear »

After I pick the difficulty and watch the cutscene, it exists the game with a error report.

Summary
Code: C0000005 (Access violation - tried to read adress 83E44E11)
Adress: 010763F2

I'm using GZDoom 1.9.1 (OpenGL 2.x compatible)

Anyone know what's causing it?
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leodoom85
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by leodoom85 »

PerilousPear wrote:After I pick the difficulty and watch the cutscene, it exists the game with a error report.

Summary
Code: C0000005 (Access violation - tried to read adress 83E44E11)
Adress: 010763F2

I'm using GZDoom 1.9.1 (OpenGL 2.x compatible)

Anyone know what's causing it?
Try using an older and stable build like 1.8.2 or 1.8.10.
It works fine for me.
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PerilousPear
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by PerilousPear »

It works with 1.8.10. Thank you!
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superxash
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by superxash »

can't seem to get this to work past the opening cutscene. using gzdoom via zdl. am i doing something wrong?
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DoomKrakken
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Post by DoomKrakken »

Would you be able to provide the text forms of the SCRIPTS lumps for the maps here?

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