[RELEASE] Prodoomer V3.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [RELEASED] Prodoomer V2 [GZDooM]
Ahh, love some of the changes. No more recoil? Fuck yes.
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Re: [RELEASED] Prodoomer V2 [GZDooM]
I forgot to remind you of something:
Please allow the ring list to display on your screen via toggle key, and add some graphics to the level portals indicating how many rings are in the level and what you have found similar to how the "S" rank display works.
Please allow the ring list to display on your screen via toggle key, and add some graphics to the level portals indicating how many rings are in the level and what you have found similar to how the "S" rank display works.
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- Joined: Thu Dec 04, 2008 5:43 am
- Location: Australia, MAYTE
Re: [RELEASED] Prodoomer V2 [GZDooM]
Looking forward to the new version.
Is there any chance of including as a separate file/addon or adding an additional point of mana regen? I feel like it's way too slow and results in me just standing around waiting for my mana to go back up, or spawning mana potions in front of me to remove the wait. I tried doing this via DECORATE, but using Orbits removes the effect, and I can't get my edited ACS to work (also I hate ACS). Also curious as to how you got the extra mana regen to work on the highest difficulty and where in the code it's located.
Also, is it possible to scale down the kills/secrets/items overlay on the automap? It's crazy huge.
Finally, any hints for the secret powerup in map15? I kinda know where it is, but I have no idea how to get in there. The entrance is too.. small? Or maybe I'm doing something wrong.
Is there any chance of including as a separate file/addon or adding an additional point of mana regen? I feel like it's way too slow and results in me just standing around waiting for my mana to go back up, or spawning mana potions in front of me to remove the wait. I tried doing this via DECORATE, but using Orbits removes the effect, and I can't get my edited ACS to work (also I hate ACS). Also curious as to how you got the extra mana regen to work on the highest difficulty and where in the code it's located.
Also, is it possible to scale down the kills/secrets/items overlay on the automap? It's crazy huge.
Finally, any hints for the secret powerup in map15? I kinda know where it is, but I have no idea how to get in there. The entrance is too.. small? Or maybe I'm doing something wrong.
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Re: [RELEASED] Prodoomer V2 [GZDooM]
For the secret powerup you will need an ability of the Rocket Launcher. It is all trial or error to get it, good luck.
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Re: [RELEASED] Prodoomer V2 [GZDooM]
Oh wow, I totally get it now. That's pretty awesome.For the secret powerup you will need an ability of the Rocket Launcher. It is all trial or error to get it, good luck.
Thanks!
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Re: [RELEASED] Prodoomer V2 [GZDooM]
First off, loving the WAD, it's one of, if not the best I've ever played, really deserves a cacoward. One thing though, I'm going though and 100%ing it on the hardest difficulty and I'm just about tearing my hair out trying to find the last secret on level 20 (central city). I've found all the items, killed all the monsters, and gotten both rings yet even with doom builder I can't find the 5th secret, any help would be appreciated.
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Re: [RELEASED] Prodoomer V2 [GZDooM]
1: When you start the map and go outside you see 2 groups of mancubi, behind of one of those groups there is a passage only accesible by crouching. You have to get there by jumping.FramePerfect wrote:First off, loving the WAD, it's one of, if not the best I've ever played, really deserves a cacoward. One thing though, I'm going though and 100%ing it on the hardest difficulty and I'm just about tearing my hair out trying to find the last secret on level 20 (central city). I've found all the items, killed all the monsters, and gotten both rings yet even with doom builder I can't find the 5th secret, any help would be appreciated.
2/3: These secrets are located in the bathroom/duct ventilation area, the reward is a BFG charge each.
4: In the area where you have to use all of the key cards for a switch there is a curtain with a grenade launcher hidden. You have to pick up that weapon to activate the secret.
The fifth secret is located in the area where you get the wall jump ability. I don't remember if it is a switch or something that lower an elevator to get there.
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Re: [RELEASED] Prodoomer V2 [GZDooM]
Aaaah, thank you, I was full on grenades so the secret didn't trigger; I suspected it was either that or the mural room that is just south of the entrance. Thanks mate!
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Re: [RELEASED] Prodoomer V2 [GZDooM]
I had that problem too back then, it was something I requested to have fixed in the next patch.FramePerfect wrote:Aaaah, thank you, I was full on grenades so the secret didn't trigger; I suspected it was either that or the mural room that is just south of the entrance. Thanks mate!
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Re: [RELEASED] Prodoomer V2 [GZDooM]
Sorry to be a bother, but I need help, plus I'm curious. How was it that some of you were able to easily find/solve each and every one of the secrets in these maps, as well as obtain the rings? I've done two playthroughs of this mod, and there were just some secrets that I was never able to obtain no matter how hard I tried
What did some of you guys do? Use doombuilder?
What did some of you guys do? Use doombuilder?
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- Posts: 1407
- Joined: Tue Oct 27, 2009 12:58 pm
Re: [RELEASED] Prodoomer V2 [GZDooM]
The secret is back tracking. Some of them cannot be obtained unless you have certain weapons or abilities unlocked, same goes for the rings.Obelisk wrote:Sorry to be a bother, but I need help, plus I'm curious. How was it that some of you were able to easily find/solve each and every one of the secrets in these maps, as well as obtain the rings? I've done two playthroughs of this mod, and there were just some secrets that I was never able to obtain no matter how hard I tried
What did some of you guys do? Use doombuilder?
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Re: [RELEASED] Prodoomer V2 [GZDooM]
What song plays when you fight Spider Mastermind 666????
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Re: [RELEASED] Prodoomer V2 [GZDooM]
Spiderdemon 666: Whoever Brings The Night - NightwishShurgatal wrote:What song plays when you fight Spider Mastermind 666????
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Re: [RELEASED] Prodoomer V2 [GZDooM]
Ok, I've just about 100%ed the game, I just can't find the mysterious stranger, though, In my search I found a lot of neat, little secrets you wouldn't normally come across.
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- Posts: 1407
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Re: [RELEASED] Prodoomer V2 [GZDooM]
I believe that's the John Wayne zombie in Map 21. Go to the large area with all of the open buildings, and make a left from the main entrance. Go along the outer wall to the 2nd protrusion and you will see a skull switch behind a faded wall. When you "shoot" the switch, it will open up a small door in the building adjacent to that switch. Go inside the building and all the way up the stairs and you will find him.FramePerfect wrote:Ok, I've just about 100%ed the game, I just can't find the mysterious stranger, though, In my search I found a lot of neat, little secrets you wouldn't normally come across.