[RELEASE] Prodoomer V3.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 192
- Joined: Sat Jan 09, 2010 4:33 pm
Re: [WIP] Prodoomer (FPS-RPG)
Can the RPG mod be used with any megawad, or just the one you are making?
-
- Posts: 74
- Joined: Mon Mar 05, 2012 7:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Chile
Re: [WIP] Prodoomer (FPS-RPG)
used with megawads as doom 2, plutonia & tnt but not doom 1ArchXeno wrote:Can the RPG mod be used with any megawad, or just the one you are making?
-
- Posts: 74
- Joined: Mon Mar 05, 2012 7:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Chile
Re: [WIP][GZDooM] Prodoomer [last update dated July 8]
Update with 31 screenshots, 1 video and information, see my first post.
-
- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: [WIP][GZDooM] Prodoomer [last update dated July 8]
This just gets better and better.
By the way, would this be that damage counter you mentioned earlier?
-TZK
By the way, would this be that damage counter you mentioned earlier?
-TZK
-
- Posts: 873
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [WIP][GZDooM] Prodoomer [last update dated July 8]
Those are some sexy snapshots. When can we have an alpha or beta of it?
-
- Posts: 74
- Joined: Mon Mar 05, 2012 7:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Chile
Re: [WIP][GZDooM] Prodoomer [last update dated July 8]
No, that's another most simple code, the code of prodoomer, is more complex and large, but is something similar the code of Striker_ShowDamage_V3The Zombie Killer wrote:This just gets better and better.
By the way, would this be that damage counter you mentioned earlier?
-TZK
-
- Posts: 579
- Joined: Thu Dec 06, 2012 1:48 am
Re: [WIP][GZDooM] Prodoomer [last update dated July 8]
I like very much!Good luck!
-
- Posts: 2128
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] [GZDooM] Prodoomer [last update dated July 8]
looks really good!
-
- Posts: 74
- Joined: Mon Mar 05, 2012 7:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Chile
Re: [SOON][GZDooM]Prodoomer[last update dated October 10, 20
I released the trailer of my mod on the first post.
-
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [SOON][GZDooM]Prodoomer[last update dated October 10, 20
Really excited about this, I remember seeing it last year and anticipating it's release so I could see how you pulled off all those cool mechanics. Can't wait to give this a shot!
-
- Posts: 1410
- Joined: Tue Oct 27, 2009 12:58 pm
Re: [SOON][GZDooM]Prodoomer[last update dated October 10, 20
Looking good, would love to try it when it comes out. ^^
-
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: [SOON][GZDooM]Prodoomer[last update dated October 10, 20
It's cool to see this here!!! Quick thing though, I don't go by the alias "Zero-X" anymore :3
-
- Posts: 74
- Joined: Mon Mar 05, 2012 7:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Chile
Re: [RELEASED] Prodoomer [GZDooM]
now available prodoomer for play
-
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [RELEASED] Prodoomer [GZDooM]
Playing it now, just started the first level and I am already having a blast.
-
- Posts: 192
- Joined: Sat Jan 09, 2010 4:33 pm
Re: [RELEASED] Prodoomer [GZDooM]
Currently playing through, that blue mermaid guy on top of the waterfall does an absurd amount of damage.
Other than that, amazing work.
Other than that, amazing work.