So, what's the purpose of I'm Too Young To Die now?Flynn Taggart wrote: DIFFICULTY LEVELS
Cheats Disabled On All Difficulties
I'm too young to die
-Normal damage received from monsters, not half
-Normal amount of ammo picked up, not double
-No Auto Use Health for inventory health pickups
-Normal Icon of Sin spawn rate
Hey, Not too rough
-Normal Icon of Sin spawn rate
literally the only difference it had was the aforementioned Double Ammo/Half Damage thing.
Also, Disabling Cheats on all difficulties? Really?
Aside from that though, why would you remove monster infighting? This is a big no-no, since many maps require you using it, such as MAP08 of Doom 2, and many, many maps in Plutonia.
EDIT: Took this for a spin, found it quite fun aside from three issues. One is the aforementioned lack of ITYTD difficulty, as well as the lack of cheats. Another is the aforementioned lack of infighting. And for my personal pet peeve, the Imp Fireballs home in (way) too much. I can't dodge them unless I hide behind a wall. I've tried. They're literally more aggressive than the revenant fireballs. No seriously, check this:
Code: Select all
ACTOR TrackingDoomImpBall : DoomImpBall replaces DoomImpBall
{
Speed 8
+SEEKERMISSILE
States
{
Spawn:
BAL1 A 2 Bright A_SeekerMissile(90,90,SMF_PRECISE)
TNT1 A 0 A_CustomMissile("SmokeTrail",random(-3,3),random(-3,3))
BAL1 B 2 Bright A_SeekerMissile(90,90,SMF_PRECISE)
TNT1 A 0 A_CustomMissile("SmokeTrail",random(-3,3),random(-3,3))
Loop
}
}
Although it doesn't annoy me as much, I've checked the code, and revenant fireballs while homing, well:
Code: Select all
Actor NewRevenantTracer : RevenantTracer replaces RevenantTracer
{
states
{
Spawn:
TNT1 A 0 A_Jump(128,"SpawnNoHoming")
TNT1 A 0 A_CustomMissile("SmokeTrail",random(-3,3),random(-3,3))
FATB A 2 bright A_Tracer2
TNT1 A 0 A_CustomMissile("SmokeTrail",random(-3,3),random(-3,3))
FATB B 2 bright A_Tracer2
goto spawn+2
SpawnNoHoming:
FATB AB 2 A_CustomMissile("SmokeTrail",random(-3,3),random(-3,3))
loop
}
}
Let's see. You increased the Damage Property of the Pinky Demon to 6, but since it uses A_SargAttack and not A_MeleeAttack, that property is pointless.