That looks pretty cool! I'll try implementing this whenever I can.Sicamore wrote:Hello. I like this bruiser idea. Very orange and horny (you know what I mean). So here you go:
EDIT: Actually on a second note it's too bright and too little frames to produce a nice fire effect. Reworking.
No, I didn't palette the sprites, and yes, I did make sure to truecolor them. And yeah, I think texture filtering might be the problem there.PermaNoob wrote: I hope you didn't palette the HUD sprites since even the software renderer supports truecolor weapons.
EDIT: Come to think of it, these screenshots are kind of low quality. And ugh, I hate texture filtering.
As far as beta testing will go, I'll PM a select few users to receive the betas, have them offer critique, and I'll even have them make changes to the beta if necessary. Also, I'll be including a "brusifying" kit if you want to add a new Bruiser monster to the repository. Everyone should have fun with Brusifying some stuff!