[WiP] Bruiser Doom: First (kind of) look!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WiP] Bruiser Doom

Post by Captain J »

PermaNoob wrote:But the results wouldn't look the same, now would it? :P
Anyway, turns out it only takes about 20 minutes (my friend isn't trustworthy when it comes to the time)
now that's pretty fast. keep it up!
well, just uboa said, using a photoshop would be more faster...or pixlr if you didn't have photoshop. also i'm pretty good at pixlr. :P
User avatar
Valherran
Posts: 1410
Joined: Tue Oct 27, 2009 12:58 pm

Re: [WiP] Bruiser Doom

Post by Valherran »

PermaNoob wrote:But the results wouldn't look the same, now would it? :P
Anyway, turns out it only takes about 20 minutes (my friend isn't trustworthy when it comes to the time):
Image
Those flames on his hands look too small... They should be twice that size to match the hand size of what it would be for a creature that big.
User avatar
0bsidian
Posts: 1117
Joined: Sun Oct 28, 2012 11:59 pm
Location: New Zealand

Re: [WiP] Bruiser Doom

Post by 0bsidian »

I just had the greatest idea.

Icon of Bruising.

SOMEONE MAKE IT!
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WiP] Bruiser Doom

Post by Captain J »

also cursors maybe? ;)
User avatar
Virtue
Posts: 919
Joined: Sun Nov 19, 2006 8:15 am
Location: Manchester UK

Re: [WiP] Bruiser Doom

Post by Virtue »

just to let you know i made the original cyber baron and id love to see the bruiser version finished!
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: [WiP] Bruiser Doom

Post by CaptainToenail »

The cyber's leg fur looks like black tights. Like a male dancer. :lol:
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found

Re: [WiP] Bruiser Doom

Post by Hellstorm Archon »

User avatar
0bsidian
Posts: 1117
Joined: Sun Oct 28, 2012 11:59 pm
Location: New Zealand

Re: [WiP] Bruiser Doom

Post by 0bsidian »

Anyone else notice the upside-down marble textures? Heh.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WiP] Bruiser Doom

Post by Captain J »

'hey, i say that's pretty cool design, i wonder his deviantart site got more of him...OH GOD NO TOO MANY NAKED YURAS OH DEER WITH AN POGO STICK!' :oops:
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [WiP] Bruiser Doom

Post by Ethril »

Spoiler: kind of off-topic
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found

Re: [WiP] Bruiser Doom: First (kind of) look!

Post by Hellstorm Archon »

Screenshots have been posted. Check the OP.
User avatar
RiboNucleic Asshat
Posts: 501
Joined: Thu May 09, 2013 8:15 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: Exactly where I am

Re: [WiP] Bruiser Doom: First (kind of) look!

Post by RiboNucleic Asshat »

Sweet, looks awesome! How are you going to be handling the alpha testing?
I have one suggestion: make the fired projectiles slightly smaller. I think the pistol shots should be about the size of the afrit's fireball from hexen.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WiP] Bruiser Doom: First (kind of) look!

Post by Captain J »

now now, keep updating, also i want to see the bruiser's theme park either!
User avatar
RiboNucleic Asshat
Posts: 501
Joined: Thu May 09, 2013 8:15 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: Exactly where I am

Re: [WiP] Bruiser Doom: First (kind of) look!

Post by RiboNucleic Asshat »

wait a second, what's wrong with the color on the gun in this image? It has red splotches on the horns and such.
Image
I hope you didn't palette the HUD sprites since even the software renderer supports truecolor weapons.

EDIT: Come to think of it, these screenshots are kind of low quality. And ugh, I hate texture filtering.
User avatar
Sicamore
Posts: 75
Joined: Wed Apr 17, 2013 4:33 pm
Location: Toronto.

Re: [WiP] Bruiser Doom: First (kind of) look!

Post by Sicamore »

Hello. I like this bruiser idea. Very orange and horny (you know what I mean). So here you go:

Image

EDIT: Actually on a second note it's too bright and too little frames to produce a nice fire effect. Reworking.

Return to “Gameplay Mods”