Even on the (hurts on touch)-type, player runs against a polyobject moving/rotating towards him and yet a player manage to stop the polyobj's movement (yes, also receiving damage).
It causes it go out of sync with others, I've been trying fix it by activating and deactivating line bump specials on the very polyobj linedefs with LinedefAction 72: Thing Thrust,
but then it requires a very high amount of force to push a player running towards it, makes monsters pushed away too far

So I wonder if it's possible to add optional crushing polyobjects that are unstoppable and pushes anything standing in their way (if it doesn't require too much code or cpu usage, not sure
