Warhammer 40k Mod (MAPPERS REQUESTED)

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Caco-Puff
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Warhammer 40k Mod (MAPPERS REQUESTED)

Post by Caco-Puff »

I am currently working on a Warhammer 40k mod for DooM I am working on the weapons at the moment because I have no enemy sprites currently completed weapons are:

Boltpistol
Bolter
Stormbolter

You'll play as a Space Marine against well something.I'm not sure yet.I was thinking either the Chaos or the Eldar since they both usually have ranged weapons.Problem is I have no sprites for these.

I am thinking if anyone has 3d models of these that they can screenshot them from the proper angles with the proper poses.Or if someone is really talented perhaps they can edit the orignal DooM sprites.

If you people are interested I will post screenshots.
Last edited by Caco-Puff on Thu Oct 07, 2004 10:30 pm, edited 1 time in total.
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Kirby
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Post by Kirby »

Please, post all the screenies you want!
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Caco-Puff
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Post by Caco-Puff »

Okay here you go,But there fairly early.

(Note:This is currently a project thats for Vinilla Doom,I'm not at the point where I need any special features.)

The Storm Bolter sprite is kinda rough around the edges and needs some work.

And I just relized I forgot to fix those blobs on the Bolter :P
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GeeDougg
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Post by GeeDougg »

Looks very nice. But is this an over-ambitious project of gigantic proportions or is it going to be something that will actually see the light of day? Come on! You can tell us! (If you know, that is.... )
Ninja_of_DooM
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Post by Ninja_of_DooM »

Eww, Legacy.
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Enjay
 
 
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Post by Enjay »

Normally I wouldn't suggest this as a good method to get sprites, but sometimes, just sometimes it works, and I think it might for this. There were some very good space marine models (or maybe there were only terminator models?) made as player model replacements for QuakeII.

Now, don't ask me where I got mine, or where my copies are (we're going back a bit now) but they were amongst the best models I had seen for QuakeII. If you could get your hands on them and then screen grab them in the required poses you might get a decent set of sprites.

Of course, it would work even better if you used a port that supported Hi-res sprites like, ummmm...

3D modelling would also be a good way to get suitable sprites especially for making something like space marines in their armour. I dunno how she is fixed for doing stuff ATM but I'm sure LilWhiteMouse might be able to help out with something like that if she has the time available.

Hmmm... Looking at your avatar and title I'm reminded that you are the "Autocombat Doom" guy. Is that project doing anything? Do you have 2 projects on the go at the same time? Will either get done?
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Daniel
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Post by Daniel »

those graphics looks very good. I'm a newbie about making weapon graphics; I know only to change some existing graphics. CorelDraw isn't as good as PaintShop Pro.
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Caco-Puff
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Post by Caco-Puff »

Autocombat DooM was ditched.I couldnt find out how to disable strafing and no-one wanted to map for me.The project will probably just be editing of the weapons and enemies so it wont be too huge.I know of the Terminator model for Quake II,I have a bunch of models for Quake 3,I don't know why I didnt think of an MD3 viewer earlier.
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Caco-Puff
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Post by Caco-Puff »

The Rocket Launcher is finished
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Nmn
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Post by Nmn »

Daniel wrote:CorelDraw isn't as good as PaintShop Pro.
Damn straight
Caco-Puff wrote:The Rocket Launcher is finished
Pics?
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Caco-Puff
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Post by Caco-Puff »

Bwwoop
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wildweasel
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Post by wildweasel »

You can always rip models from Quake 3 (there is a Space Marine model availible at planetquake.com/polycount). It may be a pain to set up, but there is an awesome model-viewer for the MD3 format at http://md3view.fragland.net/
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Caco-Puff
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Post by Caco-Puff »

Aware of it :P
nossr50
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Post by nossr50 »

Why not make it for zdoom, the best port ever in existence?
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GeeDougg
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Post by GeeDougg »

[/suck-up] :wink:

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