Warhammer 40k Mod (MAPPERS REQUESTED)

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.

Warhammer 40k Mod (MAPPERS REQUESTED)

Postby Caco-Puff » Sun Oct 03, 2004 10:13 pm

I am currently working on a Warhammer 40k mod for DooM I am working on the weapons at the moment because I have no enemy sprites currently completed weapons are:

Boltpistol
Bolter
Stormbolter

You'll play as a Space Marine against well something.I'm not sure yet.I was thinking either the Chaos or the Eldar since they both usually have ranged weapons.Problem is I have no sprites for these.

I am thinking if anyone has 3d models of these that they can screenshot them from the proper angles with the proper poses.Or if someone is really talented perhaps they can edit the orignal DooM sprites.

If you people are interested I will post screenshots.
Last edited by Caco-Puff on Thu Oct 07, 2004 10:30 pm, edited 1 time in total.
User avatar
Caco-Puff
 
Joined: 27 Jun 2004
Location: Canada

Postby Kirby » Sun Oct 03, 2004 10:17 pm

Please, post all the screenies you want!
User avatar
Kirby
Soon to be chastized
 
Joined: 26 Aug 2004

Postby Caco-Puff » Sun Oct 03, 2004 10:43 pm

Okay here you go,But there fairly early.

(Note:This is currently a project thats for Vinilla Doom,I'm not at the point where I need any special features.)

The Storm Bolter sprite is kinda rough around the edges and needs some work.

And I just relized I forgot to fix those blobs on the Bolter :P
User avatar
Caco-Puff
 
Joined: 27 Jun 2004
Location: Canada

Postby GeeDougg » Sun Oct 03, 2004 10:46 pm

Looks very nice. But is this an over-ambitious project of gigantic proportions or is it going to be something that will actually see the light of day? Come on! You can tell us! (If you know, that is.... )
User avatar
GeeDougg
HALT, HAMMERZEIT!
 
Joined: 16 Jul 2004
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan

Postby Ninja_of_DooM » Mon Oct 04, 2004 3:07 am

Eww, Legacy.
Ninja_of_DooM
 
Joined: 05 Aug 2003
Location: Lossiemouth, Scotland

Postby Enjay » Mon Oct 04, 2004 4:35 am

Normally I wouldn't suggest this as a good method to get sprites, but sometimes, just sometimes it works, and I think it might for this. There were some very good space marine models (or maybe there were only terminator models?) made as player model replacements for QuakeII.

Now, don't ask me where I got mine, or where my copies are (we're going back a bit now) but they were amongst the best models I had seen for QuakeII. If you could get your hands on them and then screen grab them in the required poses you might get a decent set of sprites.

Of course, it would work even better if you used a port that supported Hi-res sprites like, ummmm...

3D modelling would also be a good way to get suitable sprites especially for making something like space marines in their armour. I dunno how she is fixed for doing stuff ATM but I'm sure LilWhiteMouse might be able to help out with something like that if she has the time available.

Hmmm... Looking at your avatar and title I'm reminded that you are the "Autocombat Doom" guy. Is that project doing anything? Do you have 2 projects on the go at the same time? Will either get done?
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Postby Daniel » Mon Oct 04, 2004 6:17 am

those graphics looks very good. I'm a newbie about making weapon graphics; I know only to change some existing graphics. CorelDraw isn't as good as PaintShop Pro.
User avatar
Daniel
 
Joined: 04 Jul 2004

Postby Caco-Puff » Mon Oct 04, 2004 7:12 am

Autocombat DooM was ditched.I couldnt find out how to disable strafing and no-one wanted to map for me.The project will probably just be editing of the weapons and enemies so it wont be too huge.I know of the Terminator model for Quake II,I have a bunch of models for Quake 3,I don't know why I didnt think of an MD3 viewer earlier.
User avatar
Caco-Puff
 
Joined: 27 Jun 2004
Location: Canada

Postby Caco-Puff » Wed Oct 06, 2004 7:52 am

The Rocket Launcher is finished
User avatar
Caco-Puff
 
Joined: 27 Jun 2004
Location: Canada

Postby Nmn » Wed Oct 06, 2004 3:26 pm

Daniel wrote:CorelDraw isn't as good as PaintShop Pro.

Damn straight
Caco-Puff wrote:The Rocket Launcher is finished

Pics?
User avatar
Nmn
 
Joined: 16 Apr 2004

Postby Caco-Puff » Wed Oct 06, 2004 4:08 pm

Bwwoop
User avatar
Caco-Puff
 
Joined: 27 Jun 2004
Location: Canada

Postby wildweasel » Wed Oct 06, 2004 4:18 pm

You can always rip models from Quake 3 (there is a Space Marine model availible at planetquake.com/polycount). It may be a pain to set up, but there is an awesome model-viewer for the MD3 format at http://md3view.fragland.net/
User avatar
wildweasel
from a different perspective.
Moderator Team Lead
 
Joined: 15 Jul 2003

Postby Caco-Puff » Wed Oct 06, 2004 9:13 pm

Aware of it :P
User avatar
Caco-Puff
 
Joined: 27 Jun 2004
Location: Canada

Postby nossr50 » Wed Oct 06, 2004 9:24 pm

Why not make it for zdoom, the best port ever in existence?
nossr50
Boycotting Skulltag
 
Joined: 04 Oct 2004

Postby GeeDougg » Wed Oct 06, 2004 9:35 pm

[/suck-up] :wink:
User avatar
GeeDougg
HALT, HAMMERZEIT!
 
Joined: 16 Jul 2004
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan

Next

Return to Editing (Archive)

Who is online

Users browsing this forum: No registered users and 0 guests