Warhammer 40k Mod (MAPPERS REQUESTED)
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Warhammer 40k Mod (MAPPERS REQUESTED)
I am currently working on a Warhammer 40k mod for DooM I am working on the weapons at the moment because I have no enemy sprites currently completed weapons are:
Boltpistol
Bolter
Stormbolter
You'll play as a Space Marine against well something.I'm not sure yet.I was thinking either the Chaos or the Eldar since they both usually have ranged weapons.Problem is I have no sprites for these.
I am thinking if anyone has 3d models of these that they can screenshot them from the proper angles with the proper poses.Or if someone is really talented perhaps they can edit the orignal DooM sprites.
If you people are interested I will post screenshots.
Boltpistol
Bolter
Stormbolter
You'll play as a Space Marine against well something.I'm not sure yet.I was thinking either the Chaos or the Eldar since they both usually have ranged weapons.Problem is I have no sprites for these.
I am thinking if anyone has 3d models of these that they can screenshot them from the proper angles with the proper poses.Or if someone is really talented perhaps they can edit the orignal DooM sprites.
If you people are interested I will post screenshots.
Last edited by Caco-Puff on Thu Oct 07, 2004 10:30 pm, edited 1 time in total.
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Normally I wouldn't suggest this as a good method to get sprites, but sometimes, just sometimes it works, and I think it might for this. There were some very good space marine models (or maybe there were only terminator models?) made as player model replacements for QuakeII.
Now, don't ask me where I got mine, or where my copies are (we're going back a bit now) but they were amongst the best models I had seen for QuakeII. If you could get your hands on them and then screen grab them in the required poses you might get a decent set of sprites.
Of course, it would work even better if you used a port that supported Hi-res sprites like, ummmm...
3D modelling would also be a good way to get suitable sprites especially for making something like space marines in their armour. I dunno how she is fixed for doing stuff ATM but I'm sure LilWhiteMouse might be able to help out with something like that if she has the time available.
Hmmm... Looking at your avatar and title I'm reminded that you are the "Autocombat Doom" guy. Is that project doing anything? Do you have 2 projects on the go at the same time? Will either get done?
Now, don't ask me where I got mine, or where my copies are (we're going back a bit now) but they were amongst the best models I had seen for QuakeII. If you could get your hands on them and then screen grab them in the required poses you might get a decent set of sprites.
Of course, it would work even better if you used a port that supported Hi-res sprites like, ummmm...
3D modelling would also be a good way to get suitable sprites especially for making something like space marines in their armour. I dunno how she is fixed for doing stuff ATM but I'm sure LilWhiteMouse might be able to help out with something like that if she has the time available.
Hmmm... Looking at your avatar and title I'm reminded that you are the "Autocombat Doom" guy. Is that project doing anything? Do you have 2 projects on the go at the same time? Will either get done?
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Autocombat DooM was ditched.I couldnt find out how to disable strafing and no-one wanted to map for me.The project will probably just be editing of the weapons and enemies so it wont be too huge.I know of the Terminator model for Quake II,I have a bunch of models for Quake 3,I don't know why I didnt think of an MD3 viewer earlier.
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You can always rip models from Quake 3 (there is a Space Marine model availible at planetquake.com/polycount). It may be a pain to set up, but there is an awesome model-viewer for the MD3 format at http://md3view.fragland.net/
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