Don't even think about putting in the last word in since your only continuing it.DaFker666 wrote:I will try to not make you mad by the fact that men are stronger than women.
Silent Hill Doom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Silent Hill Doom
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Re: Silent Hill Doom
Both of you, cut it out.
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Re: Silent Hill Doom
Actually about the main character I think it would be cool if you based it off the kind of generic protaginists you get in games these days and found a way to subvert it, like Spec Ops did.
On a side note, how did you get the subway train to look so good? Did you use 3d models?
On a side note, how did you get the subway train to look so good? Did you use 3d models?
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Re: Silent Hill Doom
That's a pretty good idea. Though I think it'd be kind of unfitting for the main character to be a military guy, maybe it's not too far off. Especially with the mention of spec ops, a character like that would work well.Sgt. Shivers wrote:Actually about the main character I think it would be cool if you based it off the kind of generic protaginists you get in games these days and found a way to subvert it, like Spec Ops did.
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Re: Silent Hill Doom
Thank youSgt. Shivers wrote:Actually about the main character I think it would be cool if you based it off the kind of generic protaginists you get in games these days and found a way to subvert it, like Spec Ops did.
On a side note, how did you get the subway train to look so good? Did you use 3d models?
And yes sir, the entire map is a 3d model. I then added impassable lines and those 8 pixel step things for the chairs Ect. Also, there is 0% lighting in the game. I just attatched a bright light to follow the player. To give that misty Distant fade look.
I'm actually helping a friend on his 'the city' mod. The author that made 'the island' everything will be pretty much be in 3d. It's great for lotsa detail. That's why I have not posted anything recently its heavy work.
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Re: Silent Hill Doom
No matter how you subvert it, he'll still remain as a Dudebro generic protagonist as it's main root in the end.Sgt. Shivers wrote:Actually about the main character I think it would be cool if you based it off the kind of generic protaginists you get in games these days and found a way to subvert it, like Spec Ops did.
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Re: Silent Hill Doom
Any progress, Zygo?
My gut tells me....this will be in development hell. I dont think it would do good in there. Let's see some progress!
My gut tells me....this will be in development hell. I dont think it would do good in there. Let's see some progress!
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Re: Silent Hill Doom
Ah yes, when can we await the very first alpha zygo? Are you going to allow people play alphas or you want the WAD done before releasing?
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Re: Silent Hill Doom
So far all I have is a concept of the protagonist. A brunette female graduate, with knowledge in medical science. That's revisiting her old home silent hill for her lost or kidnapped sister. I would appreciate it if someone could script and even digitally paint some pictures for the slide show intro. I'm gona need voice actors too. If this is all the information il be given for the wad. Then il make blue prints for it nowKingShinra wrote:Any progress, Zygo?
My gut tells me....this will be in development hell. I dont think it would do good in there. Let's see some progress!
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Re: Silent Hill Doom
The wad will be conplletely open to play. I'll upload a link to its dropbox on my first post on page one in just a secondDaFker666 wrote:Ah yes, when can we await the very first alpha zygo? Are you going to allow people play alphas or you want the WAD done before releasing?
Or here " https://www.dropbox.com/sh/fmkkb6nqpgk8d7o/jI4ZdoKbBT "
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Re: Silent Hill Doom
- Your noise filter isn't widescreen friendly
- Tons of model errors on loading first map; results in invisible map geometry
I did load all of the resources. Everything works except for the level kit pieces.
- Tons of model errors on loading first map; results in invisible map geometry
I did load all of the resources. Everything works except for the level kit pieces.
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Re: Silent Hill Doom
I'd like to contribute a bit of code to this project, if you'd like to use it that is:
Grabbable objects (a la Half-Life 2)
I'm not sure where you'd use it, or if it would fit into the mod, but I guess that's up to you.
-TZK
Grabbable objects (a la Half-Life 2)
I'm not sure where you'd use it, or if it would fit into the mod, but I guess that's up to you.
-TZK
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Re: Silent Hill Doom
Thank you very much sir, il find a way to put this to good useThe Zombie Killer wrote:I'd like to contribute a bit of code to this project, if you'd like to use it that is:
-TZK
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Re: Silent Hill Doom
@Zygo
No problem, I've also ported the current version of the mod into a pk3, because using a pk3 keeps things organized and makes it easier for people to play your mod.
silenthilldoom.pk3
EDIT: And as Nash noted, the textures for the models are missing, so the map appears wrong.
-TZK
No problem, I've also ported the current version of the mod into a pk3, because using a pk3 keeps things organized and makes it easier for people to play your mod.
silenthilldoom.pk3
EDIT: And as Nash noted, the textures for the models are missing, so the map appears wrong.
-TZK
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Re: Silent Hill Doom
SBARINFO error. Also, level pieces are still invisible.The Zombie Killer wrote:@Zygo
No problem, I've also ported the current version of the mod into a pk3, because using a pk3 keeps things organized and makes it easier for people to play your mod.
silenthilldoom.pk3
EDIT: And as Nash noted, the textures for the models are missing, so the map appears wrong.
-TZK