HIC SUNT DRACONES - (WIP)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
kodi
 
 
Posts: 1355
Joined: Mon May 06, 2013 8:02 am

Re: HIC SUNT DRACONES - (WIP)

Post by kodi »

Captain J wrote:i wonder there's any plenty of pickupable useful items...:D
Eventually, but I can't even begin to imagine how I'd code an inventory system like that. I probably want a journal too..
Last edited by kodi on Sat Nov 30, 2013 6:26 am, edited 1 time in total.
User avatar
kodi
 
 
Posts: 1355
Joined: Mon May 06, 2013 8:02 am

Re: HIC SUNT DRACONES - (WIP)

Post by kodi »

Spoiler:
Whad'ya know, I actually managed to learn a thing or two about coding. I've a fully functioning inventory system now, though the items have no icons yet. The whole HUD is also modular and can be moved or scaled with a few integers.

I'm getting closer and closer to a real proof-of-concept release.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: HIC SUNT DRACONES - (WIP)

Post by Captain J »

glad to see my words are worked, thanks a lot! also decorative objects 'n stuffs on every map would be really lively, though. but not too many.

Return to “TCs, Full Games, and Other Projects”