[WIP] Unheil - A Wolfenstein inspired conversion

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Lippeth
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Joined: Wed Apr 24, 2013 1:41 am
Location: Lost Angeles

Re: [WIP] Unheil - A Wolfenstein inspired conversion

Post by Lippeth »

Woolie Wool wrote:If you actually do this I would strongly suggest keeping your Mauser sprites and using them to add a reloading Mauser to Nazis.
Done and done :)
It's a bit slower loading than the other weapons, so instead of making it faster, which would require sound editing that I don't want to do, I increased the damage and gave it the ability to shoot through weaker enemies.
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Lippeth
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Location: Lost Angeles

Re: [WIP] Unheil - A Wolfenstein inspired conversion

Post by Lippeth »

I have sort of "abandoned" this project for now and have turned to converting and making new maps for Weasel's Nazi mod. I've started by converting Unheil's first map as a test, and plan to make as many as I can. In this zip file are the first map of Unheil, redone a bit to conform to Weasels random spawners, as well as my version of his mod. Also note that the map wad won't be ideal or coherent without the mod, and the current music is a placeholder, and is fun for the time being.
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Ed the Bat
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Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: [WIP] Unheil - A Wolfenstein inspired conversion

Post by Ed the Bat »

I guess my contributions to recode those weapons were for naught.

I joke. :)
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Lippeth
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Location: Lost Angeles

Re: [WIP] Unheil - A Wolfenstein inspired conversion

Post by Lippeth »

I still used what you coded for Weasel's mod in my version of his mod. Tell me if what I'm doing is worth it or not. I could just incorporate the projectile bullet aspect and work on maps to continue my project, but either way I need to work on mapping. I may try to complete both versions, my stand alone and a NAZIS compatible map set, for those who prefer Weasel's weapons over mine.
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Doom Juan
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Joined: Sun Sep 02, 2012 2:36 pm

Re: [WIP] Unheil - A Wolfenstein inspired conversion

Post by Doom Juan »

You might find some resources to help you with your project here:

http://forum.zdoom.org/viewtopic.php?f=37&t=34019

Image
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Lippeth
Posts: 293
Joined: Wed Apr 24, 2013 1:41 am
Location: Lost Angeles

Re: [WIP] Unheil - A Wolfenstein inspired conversion

Post by Lippeth »

Thanks a ton! Those hi res sprites look amazing!
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-Ghost-
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Joined: Wed Sep 08, 2010 4:58 pm

Re: [WIP] Unheil - A Wolfenstein inspired conversion

Post by -Ghost- »

Maps for Weasel's mod would be cool, considering how many hitscanners are in it it certain mapsets can become difficult.

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