[Dead] ACS-based headshots (no hitboxes!)

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jdredalert
Posts: 1662
Joined: Sat Jul 13, 2013 10:13 pm

Re: [Modder's Resource] ACS-based headshots (no hitboxes!)

Post by jdredalert »

Funny thing Nash, i had no problems scoring headshots with shotguns or other multiple hitscan weapons.
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Sinael
Posts: 239
Joined: Tue Oct 18, 2011 8:57 am

Re: [Modder's Resource] ACS-based headshots (no hitboxes!)

Post by Sinael »

I wonder if this will b finished some time (or better yet, implemented natively in /G/ZDoom)
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Carbine Dioxide
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Re: [Modder's Resource] ACS-based headshots (no hitboxes!)

Post by Carbine Dioxide »

Will you make it to where you can give it health or add damage factor to it?
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Carbine Dioxide
Posts: 1927
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Re: [Modder's Resource] ACS-based headshots (no hitboxes!)

Post by Carbine Dioxide »

Does the legshotheight apply to both legs in the acs?
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Nash
 
 
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Joined: Mon Oct 27, 2003 12:07 am
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Re: [Modder's Resource] ACS-based headshots (no hitboxes!)

Post by Nash »

There are better mods done by other people using ZScript. Plus I have abandoned ACS. Graveyarding.

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