[1.0.1]The Veteran (New trailer, last hurrah!)

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A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: (1.0)The Veteran (New trailer, last hurrah!)

Post by A.Gamma »

Ed the Bat wrote:The download link leads to... is that pornography...?
Ah, the link in the original post works. But the one in the last post is missing an f, so it goes to some type of art gallery.
Oh dear... This is really embarrasing :oops:
The link is fixed now, thanks for pointing it out Bat.
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Ed the Bat
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Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: (1.0)The Veteran (New trailer, last hurrah!)

Post by Ed the Bat »

It happens.

Also, in case you missed it, I snuck in a quick edit on my last post, after noticing your Hell Knight dies after throwing fireballs.
Oops, I also just noticed your new powerups will disappear after only a moment because their Spawn states don't loop.
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A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: (1.0)The Veteran (New trailer, last hurrah!)

Post by A.Gamma »

Not intentional, I was sure I fixed it before uploading... Oh well, it's an easy fix, I will update the link soon.

Just downloaded it, and seems I accidentally uploaded an old version... Will fix the link now.

Edit: Fixed the download link, everything should work fine now.
Someone64
Posts: 428
Joined: Tue Feb 23, 2016 11:59 am

Re: (1.0)The Veteran (New trailer, last hurrah!)

Post by Someone64 »

Bug: Getting a Berserk Pack makes your fists do no damage (they can't even hit enemies).
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A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: (1.0)The Veteran (New trailer, last hurrah!)

Post by A.Gamma »

Someone64 wrote:Bug: Getting a Berserk Pack makes your fists do no damage (they can't even hit enemies).
Noted and fixed, the download link has been updated. Thanks a lot for your feedback!
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A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: [1.0.1]The Veteran (New trailer, last hurrah!)

Post by A.Gamma »

Hey guys, here's a (really) small update, that fixes bugs and balances stuff.

Get it!

Code: Select all

Changelog:

Changelog 1.0.1
-Fixed an issue with the Purifier Rifle taking ammo from the total, instead of the clip.
-Revenant's and Cyberdemon's missiles are now shootable.
-Nerfed the shotgunners and chaingunners.

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