
Yeah because nearest neighbour is crap with scaling in photoshop rescaling with bicubic resampling tends to make the guns go a bit blurry so I compensate with the sharpening but I agree I think I did go overboard on the ar, above is a less sharpened approach I think is easier on the eyes.Woolie Wool wrote:Reaper's rifle is just an H&K G36 with a plastic box over the handguard and barrel.
Edit: I'd suggest going easy on the sharpen/unsharp mask on your sprites, DoomNukem because the digital sharpening is really obvious. You're using too much of it.
yeah they do have a similar profile, but its only really evident because your comparing it to the original brutal doom one, not the one I'm including in this pack, but you put the idea of a scope in my head, im only about 80% happy with it at this pointdoomer1 wrote:The shotgun and assault rifle look very similar
but and I dont like the idea of obnoxious sights filling up the screen.
I plan on covering every gun at this point, but grenade launcher, rail gun wont come till much later.ChaddyGibbs wrote:Do you plan on covering all the Brutal Doom weapons (like grenade launcher/rail gun) or just the basic Doom 2 weapons? I only ask because the quality of these sprites is beyond anything I've seen, ever. I am ridiculously pumped for when this releases. (Will bribe for ETA... seriously.)
When this eventually does come out, will it replace the majority of weapons for Brutal Doom or will we be able to replace weapons individually? There's just so much variety to your work, and I'm really looking forward to see what other weapons you'll do before release (In particular, I'm looking forward to seeing if/how your work on the more "electronic" appearing weapons like the BFG turns out in comparison to your stunning work on more traditional firearms).
sorry mate, Im not finished yet, and the damn profile settings wont let me make a new name.Doom Nukem wrote:SUPER WORK!!. Can you make a download link please? or you not finished?

