Oh! In that case, UPGRADE COMPLETE!wildweasel wrote:DoomNukem is currently busy putting his considerable skills to use in two other mods; PillowBlaster and KeksDose's The Trailblazer, and my own Accessories to Murder.
[Stopped for now] DN Brutal Doom Pack
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KingShinra
- Posts: 204
- Joined: Wed Jan 26, 2011 12:28 pm
- Location: 19.454.18.5.25.5.18
Re: [Stopped for now] DN Brutal Doom Pack
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Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: [Stopped for now] DN Brutal Doom Pack
No more additional Pylons required
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PWNERX
- Posts: 9
- Joined: Sat Aug 03, 2013 1:06 pm
Re: [Stopped for now] DN Brutal Doom Pack
Spinny Cock Required; I really like that, regardless of what others say.
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DOOMed Alicorn
Re: [Stopped for now] DN Brutal Doom Pack
it has seem's to see that i have seem to gotten my self in a a spot of bother. Im stuck in hell and im board of my weapons, is there a link so that i might be able obtaine these latesis modles of the UAC fire-arms? or thee lateists modles out at the moment? thy will be gratefull if one can supply thee with links.
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Jack_Harper
- Posts: 2
- Joined: Wed Nov 13, 2013 5:21 am
Re: [Stopped for now] DN Brutal Doom Pack
Hey,
Anybody else have trouble loading these?
I've been throwing them in the skins folder (ZDOOM/GZDOOM) with no luck...
(and is there any way to run them on zandronum?)...
Thanks in Advance...
Anybody else have trouble loading these?
I've been throwing them in the skins folder (ZDOOM/GZDOOM) with no luck...
(and is there any way to run them on zandronum?)...
Thanks in Advance...
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DoomNukem
- Posts: 199
- Joined: Sat Feb 09, 2013 7:39 pm
- Location: 2km south of Копачи Village - Pripyat, Chernobyl.
Re: [Stopped for now] DN Brutal Doom Pack
These are not to be placed in the skins folder, drag and drop the brutal doom .pk3 with these selected onto your GZDoom.exe.Jack_Harper wrote:Hey,
Anybody else have trouble loading these?
I've been throwing them in the skins folder (ZDOOM/GZDOOM) with no luck...
(and is there any way to run them on zandronum?)...
Thanks in Advance...
Also the pack does work with Zandronum however there are graphical errors because of lack of true-colour alpha support and a few other kinks (if I remember correctly my visor HUD however does not work in zandronum at all, feel free to use Mike12's however, found here: http://forum.zdoom.org/viewtopic.php?f=19&t=35529 ), I have stated this clearly in large bold coloured text, perhaps you should read the first post.
This is discontinued and If I ever do get back to it I have no intention of supporting Zandronum, Thanks for taking the time to enjoy the pack
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Jack_Harper
- Posts: 2
- Joined: Wed Nov 13, 2013 5:21 am
Re: [Stopped for now] DN Brutal Doom Pack
Hey!
Thanks for the reply...
Sorry say this but...
its still refusing to show even after following the detailed steps...giving me script errors are such ("Doomer not found in Doomer2" is the most common...this occurs in all source ports)...
Any ideas...?
Oh so that's what you meant on the first page
It looks a great pack by the way!
Good Luck on your current project!
(...And thanks for keeping this up to download
).
-Jack Harper
Thanks for the reply...
Sorry say this but...
its still refusing to show even after following the detailed steps...giving me script errors are such ("Doomer not found in Doomer2" is the most common...this occurs in all source ports)...
Any ideas...?
Oh so that's what you meant on the first page
It looks a great pack by the way!
Good Luck on your current project!
(...And thanks for keeping this up to download
-Jack Harper
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eclipse
- Posts: 92
- Joined: Sun Sep 01, 2013 4:44 pm
- Preferred Pronouns: She/Her
- Operating System Version (Optional): where did the discord field go
- Location: meowmeowmeowmeow
Re: [Stopped for now] DN Brutal Doom Pack
Make sure your loading it AFTER Brutal Doom.
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m4lmaster
- Posts: 178
- Joined: Tue Nov 19, 2013 8:16 am
Re: [Stopped for now] DN Brutal Doom Pack
ive taken the liberty and fixed the scope sight. anyone who wants it can reccomend me a good service to upload that dosnt cost anything and give me time to put it all in a folder (i also replaced the missing firing frame. with the same first firing frame)
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cortlong50
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: [Stopped for now] DN Brutal Doom Pack
M4lmaster.
You're the best mod fixer ever.
You're the best mod fixer ever.
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m4lmaster
- Posts: 178
- Joined: Tue Nov 19, 2013 8:16 am
Re: [Stopped for now] DN Brutal Doom Pack
cortlong50 wrote:M4lmaster.
You're the best mod fixer ever.
i try. i try so hard. my girl trys to joke at me but i like for the community to have a great experience. if i could figure out your reload sounds id time it right in Project Inhumane. but i worked on this and ive been holding it off for so long (as ive been working on RealMetal) and i got around to it. if you find out the sound animation man. please message me i will fix it immediantly
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m4lmaster
- Posts: 178
- Joined: Tue Nov 19, 2013 8:16 am
Re: [Stopped for now] DN Brutal Doom Pack
also for some reason. in odins name...it took me 3 hours.....i dont know how this happened. but im drunk right now and must sleep.
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cortlong50
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: [Stopped for now] DN Brutal Doom Pack
Keep working on this! I think this weapon pack kicked a whole bunch of ass. I was actually thinking of asking doomnukem if I could take this over and add a few weapons.
You did notice how bad ass the shotgun sounded right?
You did notice how bad ass the shotgun sounded right?
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m4lmaster
- Posts: 178
- Joined: Tue Nov 19, 2013 8:16 am
Re: [Stopped for now] DN Brutal Doom Pack
yes but. cortlong i strongly strongly advise that you try out the Xweapon: the weaponing with brutal doom lite....dear god
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cortlong50
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: [Stopped for now] DN Brutal Doom Pack
Hahaha. Fuck yes.
I'll check it out. You and I have similar tastes apparently so that's getting a download.
I'll check it out. You and I have similar tastes apparently so that's getting a download.