[Stopped for now] DN Brutal Doom Pack

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KingShinra
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Re: [Stopped for now] DN Brutal Doom Pack

Post by KingShinra »

wildweasel wrote:DoomNukem is currently busy putting his considerable skills to use in two other mods; PillowBlaster and KeksDose's The Trailblazer, and my own Accessories to Murder.
Oh! In that case, UPGRADE COMPLETE!
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Ghostbreed
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Re: [Stopped for now] DN Brutal Doom Pack

Post by Ghostbreed »

No more additional Pylons required
PWNERX
Posts: 9
Joined: Sat Aug 03, 2013 1:06 pm

Re: [Stopped for now] DN Brutal Doom Pack

Post by PWNERX »

Spinny Cock Required; I really like that, regardless of what others say.
DOOMed Alicorn

Re: [Stopped for now] DN Brutal Doom Pack

Post by DOOMed Alicorn »

it has seem's to see that i have seem to gotten my self in a a spot of bother. Im stuck in hell and im board of my weapons, is there a link so that i might be able obtaine these latesis modles of the UAC fire-arms? or thee lateists modles out at the moment? thy will be gratefull if one can supply thee with links.
Jack_Harper
Posts: 2
Joined: Wed Nov 13, 2013 5:21 am

Re: [Stopped for now] DN Brutal Doom Pack

Post by Jack_Harper »

Hey,
Anybody else have trouble loading these?
I've been throwing them in the skins folder (ZDOOM/GZDOOM) with no luck...
(and is there any way to run them on zandronum?)...

Thanks in Advance...
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DoomNukem
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Re: [Stopped for now] DN Brutal Doom Pack

Post by DoomNukem »

Jack_Harper wrote:Hey,
Anybody else have trouble loading these?
I've been throwing them in the skins folder (ZDOOM/GZDOOM) with no luck...
(and is there any way to run them on zandronum?)...

Thanks in Advance...
These are not to be placed in the skins folder, drag and drop the brutal doom .pk3 with these selected onto your GZDoom.exe.
Also the pack does work with Zandronum however there are graphical errors because of lack of true-colour alpha support and a few other kinks (if I remember correctly my visor HUD however does not work in zandronum at all, feel free to use Mike12's however, found here: http://forum.zdoom.org/viewtopic.php?f=19&t=35529 ), I have stated this clearly in large bold coloured text, perhaps you should read the first post.
This is discontinued and If I ever do get back to it I have no intention of supporting Zandronum, Thanks for taking the time to enjoy the pack :).
Jack_Harper
Posts: 2
Joined: Wed Nov 13, 2013 5:21 am

Re: [Stopped for now] DN Brutal Doom Pack

Post by Jack_Harper »

Hey!
Thanks for the reply...
Sorry say this but...
its still refusing to show even after following the detailed steps...giving me script errors are such ("Doomer not found in Doomer2" is the most common...this occurs in all source ports)...
Any ideas...?

Oh so that's what you meant on the first page :D

It looks a great pack by the way!

Good Luck on your current project!
(...And thanks for keeping this up to download :D ).

-Jack Harper
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eclipse
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Re: [Stopped for now] DN Brutal Doom Pack

Post by eclipse »

Make sure your loading it AFTER Brutal Doom.
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: [Stopped for now] DN Brutal Doom Pack

Post by m4lmaster »

ive taken the liberty and fixed the scope sight. anyone who wants it can reccomend me a good service to upload that dosnt cost anything and give me time to put it all in a folder (i also replaced the missing firing frame. with the same first firing frame)
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cortlong50
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Re: [Stopped for now] DN Brutal Doom Pack

Post by cortlong50 »

M4lmaster.
You're the best mod fixer ever.
m4lmaster
Posts: 178
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Re: [Stopped for now] DN Brutal Doom Pack

Post by m4lmaster »

cortlong50 wrote:M4lmaster.
You're the best mod fixer ever.

i try. i try so hard. my girl trys to joke at me but i like for the community to have a great experience. if i could figure out your reload sounds id time it right in Project Inhumane. but i worked on this and ive been holding it off for so long (as ive been working on RealMetal) and i got around to it. if you find out the sound animation man. please message me i will fix it immediantly
m4lmaster
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Re: [Stopped for now] DN Brutal Doom Pack

Post by m4lmaster »

also for some reason. in odins name...it took me 3 hours.....i dont know how this happened. but im drunk right now and must sleep.
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cortlong50
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Re: [Stopped for now] DN Brutal Doom Pack

Post by cortlong50 »

Keep working on this! I think this weapon pack kicked a whole bunch of ass. I was actually thinking of asking doomnukem if I could take this over and add a few weapons.
You did notice how bad ass the shotgun sounded right?
m4lmaster
Posts: 178
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Re: [Stopped for now] DN Brutal Doom Pack

Post by m4lmaster »

yes but. cortlong i strongly strongly advise that you try out the Xweapon: the weaponing with brutal doom lite....dear god
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cortlong50
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Re: [Stopped for now] DN Brutal Doom Pack

Post by cortlong50 »

Hahaha. Fuck yes.
I'll check it out. You and I have similar tastes apparently so that's getting a download.

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