[Stopped for now] DN Brutal Doom Pack

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VICE
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by VICE »

YES!
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wolf00
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by wolf00 »

looking much better thanks ..
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Max Dickings
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Max Dickings »

I'm always in favor for Winchester 1887's!

But why in gods name would he rest it on his forearm??? The spinning cock, yeah it's awesome and from terminator 2, but even he didn't hold it that way. I don't get it 0_o


So if you were to include regular holding for the idle frame I wouldn't complain ^____^

(Also when you do actual weapon modifications, would be cool to see this fire solid slug ammunition instead of buckshot, like in terminator 2. Also gives you reason to use either/or pump shotgun)
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Ghostbreed
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Ghostbreed »

DoomNukem wrote: also I suggested previously that I would do a lever action, but after playing some Far cry 3 blood dragon i've decided that I HAVE to do the spinny cock and I like how rex holds it, jill in resident evil 3 holds the the sawed off lever action in a similar fashion.

Image

Image
AWESOME!!
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Ctrl+Alt+Destroy
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Ctrl+Alt+Destroy »

Wicked sick.
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xenoxols
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by xenoxols »

1887s are always welcome in my mind.
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Viscra Maelstrom
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Viscra Maelstrom »

i personally preferred the other shotgun. as fun as the reload anim is in Blood Dragon, i personally find Doom's shotgun pump to be far more cooler, and more importantly, more "Doom-ish". the pumping is basically a stock-thing of Doom, to me, and taking that out kind of kills the badassery the shotgun otherwise would have. that might just be me, though, and i certainly enjoy the look of your other weapon sprites here.
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Ghostbreed
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Ghostbreed »

- removed -
Last edited by Ghostbreed on Wed May 08, 2013 4:30 pm, edited 1 time in total.
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Viscra Maelstrom
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Viscra Maelstrom »

Ghostbreed wrote:Haters gonna hate
i do not see how this comment is relevant to my post, at all. could you please enlighten me on that?
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Ghostbreed
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Ghostbreed »

Viscra Maelstrom wrote:
Ghostbreed wrote:Haters gonna hate
i do not see how this comment is relevant to my post, at all. could you please enlighten me on that?
Nah, forget it. I was childish...
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Mav3rick
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Mav3rick »

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Hellstorm Archon
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Hellstorm Archon »

Viscra Maelstrom wrote:i personally preferred the other shotgun. as fun as the reload anim is in Blood Dragon, i personally find Doom's shotgun pump to be far more cooler, and more importantly, more "Doom-ish". the pumping is basically a stock-thing of Doom, to me, and taking that out kind of kills the badassery the shotgun otherwise would have. that might just be me, though, and i certainly enjoy the look of your other weapon sprites here.
Although this is understandable, the lever-action is planned to be a completely optional add-on weapon.
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Ghostbreed
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Ghostbreed »

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Viscra Maelstrom
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by Viscra Maelstrom »

Hellstorm Archon wrote:
Viscra Maelstrom wrote:i personally preferred the other shotgun. as fun as the reload anim is in Blood Dragon, i personally find Doom's shotgun pump to be far more cooler, and more importantly, more "Doom-ish". the pumping is basically a stock-thing of Doom, to me, and taking that out kind of kills the badassery the shotgun otherwise would have. that might just be me, though, and i certainly enjoy the look of your other weapon sprites here.
Although this is understandable, the lever-action is planned to be a completely optional add-on weapon.
ooh, so he's gonna make 2 different versions of this? one a pure graphic/sound replacement, the other having some modded guns (like that revolver)?
...actually i just read the updated OP and that's exactly what it's gonna be. derp.
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-Ghost-
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Re: [WiP/TestRelease] DoomNukem's Brutal Doom weapon pack

Post by -Ghost- »

I think I like the rifle without the scope, or at least with a smaller one. The current one covers up the nice detail work you did on the body too much, in my opinion. But I think you said there'd be variants, so it's cool.

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