BorderDoom: Doom + Borderlands gameplay (update 1.2)

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Valherran
Posts: 1388
Joined: Tue Oct 27, 2009 12:58 pm

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by Valherran »

Neat, I'd like to see the end result for sure.
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doomfiend
Posts: 526
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Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by doomfiend »

Please make this a thing? I love these kinds of mods. also would it be possible to have a version where weapons have Clip sizes of varying amounts? I always find the reloading feature adds to the gameplay. if you need beta testers. I'm all for it
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Sunbeam
Posts: 100
Joined: Tue Apr 09, 2013 4:38 am

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by Sunbeam »

doomfiend wrote:also would it be possible to have a version where weapons have Clip sizes of varying amounts? I always find the reloading feature adds to the gameplay.
Actually I recently implemented that feature :) It's not finished yet, however it's usable. I also gave the weapons some recoil, because I always liked the weapon-feel of "Real Guns Hardcore" which did the same :)
littlebiggs91
Posts: 1
Joined: Mon Jan 11, 2016 7:47 pm

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by littlebiggs91 »

Hey, iv'e been wanting to make something similar and then i was showed this. What did you use to make this?
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smartieskittlebass
Posts: 13
Joined: Fri May 29, 2015 12:51 am

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by smartieskittlebass »

whats the music you used in the video?
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Sunbeam
Posts: 100
Joined: Tue Apr 09, 2013 4:38 am

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by Sunbeam »

littlebiggs91 wrote:Hey, iv'e been wanting to make something similar and then i was showed this. What did you use to make this?
Hi! I don't really get what you want to know. I could answer "a text editor", but it wouldn't help much, would it? ;) Please specify your question if you want to know something.
smartieskittlebass wrote:whats the music you used in the video?
I answered this in one of the video comments. Please look there.
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Sunbeam
Posts: 100
Joined: Tue Apr 09, 2013 4:38 am

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by Sunbeam »

Hello everyone!
Believe it or not, this mod is still under development! 😉 I just released a new video showing some of the new weapon types. Please go to the first post to see the video.
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Cherno
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Joined: Tue Dec 06, 2016 11:25 am

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by Cherno »

Glad to hear it! I hope we will see more of it in the near future :)
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mutator
Posts: 498
Joined: Wed Dec 09, 2015 6:19 pm

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by mutator »

is download link available? looks great
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Solid-Head
Posts: 57
Joined: Thu Sep 11, 2014 1:07 pm

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by Solid-Head »

OMG Its alive !!
Was highly interested in this and still am apparently. Will wait patiently for new videos.

Quick question : Would it be possible to randomize the weapon sprites ?
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Sunbeam
Posts: 100
Joined: Tue Apr 09, 2013 4:38 am

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by Sunbeam »

Cherno wrote:Glad to hear it! I hope we will see more of it in the near future :)
Yes! In the next video I will show some of the new gameplay elements of the mod (everything that is not the weapons). 👍
mutator wrote:is download link available? looks great
Nope, not yet. The mod is still in development.
Solid-Head wrote:OMG Its alive !!
Was highly interested in this and still am apparently. Will wait patiently for new videos.

Quick question : Would it be possible to randomize the weapon sprites ?
Nice! 😊
Good question. It *might* be possible, but then again not without a lot of work I assume.
barosans
Posts: 54
Joined: Sun Feb 18, 2018 5:06 am

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by barosans »

hey sunbeam, would he have any different extra monsters in your mod? (like borderlands)
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Sunbeam
Posts: 100
Joined: Tue Apr 09, 2013 4:38 am

Re: [WIP] BorderDooM: Doom + Borderlands gameplay

Post by Sunbeam »

Hi! No, currently there are no new monsters/enemies. The primary reasons are the graphics needed for them (how to bring them over from Borderlands?) and the amount of work to code them.
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Sunbeam
Posts: 100
Joined: Tue Apr 09, 2013 4:38 am

Re: [WIP] BorderDooM: Doom + Borderlands gameplay (new video

Post by Sunbeam »

Hi guys!
I just uploaded a new video with an overview of the mod's new gameplay features. The video is in the first post. Have fun! :)

By the way: Would anyone of you guys be interested in a "behind the scenes" video explaining the technical aspects of the mod?
durbdoogle
Posts: 111
Joined: Wed Jul 22, 2015 10:40 pm

Re: [WIP] BorderDooM: Doom + Borderlands gameplay (new video

Post by durbdoogle »

Sunbeam wrote:Hi guys!
I just uploaded a new video with an overview of the mod's new gameplay features. The video is in the first post. Have fun! :)

By the way: Would anyone of you guys be interested in a "behind the scenes" video explaining the technical aspects of the mod?
Cool, I remember you posting about this a while back! I think an explanation video would be nice so you can share what you've learned so others can see your creative process :)

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