and that's what i'm doin'

I just wanted to throw this one out there, as I have played BL2 extensively myself. Why did I stop? The gameplay focused way too much on the value of loot, made the experience very dependent upon it. It felt as if you were forced to farm guns and check every vending machine and it slowed down gameplay momentum to a near halt. Just my two cents what its worth.BradmanX wrote:I'd assume this is true random generation, Borderlands just has thousands of guns that the game can choose from.
and dracula gonna say;Lippeth wrote:As Alucard from Symphony of the Night would say, "I'm interested in this."
that sound most usefull so far-Ghost- wrote:drop consistently from most enemies?
He could increase likelihood of a monster dropping ammo when player's stores are critically low, otherwise it drops at a lower rate. Maybe ammo spawns in map could be scaled according to how many monsters there are, and of which types? But we're getting things a lot more complicated there.-Ghost- wrote:I'd probably just go with buying ammo like Borderlands did. Or maybe you could make ammo respawn/drop consistently from most enemies?