Behold: FVoxels!
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Phoenix
- Posts: 344
- Joined: Tue Sep 28, 2004 4:49 pm
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ah yes. i don't expect anyone to try and do it by hand like i did, i don't wish that on anyone. i thought that if anyone was going to use them, and if it would be practical to do so, it wouldn't be TOO difficult for a program to be written to make them easier to create. that's only if people would use them for something not so simple, otherwise i could prolly get off making some prefabs and writing a little explanation of the things to do to make em work. or even just having a wad with them all set up already in the lumps and DECORATE.
- MasterOFDeath
- ... in rememberance ...
- Posts: 2024
- Joined: Sat Apr 03, 2004 10:58 am
Couldn't these be used to theoretically create 3D decorations, such as lights and stuff sticking out of walls? And another thing, couldn't things be sped up a bit by making the objects (like the BFG) hollow? I mean, a person is thoeretically not going to see the center of the thing, so why waste fvoxels on it? Seems kinda redundant to me... And it could possibly increase speed by a pretty good amount.
- MasterOFDeath
- ... in rememberance ...
- Posts: 2024
- Joined: Sat Apr 03, 2004 10:58 am
- Phoenix
- Posts: 344
- Joined: Tue Sep 28, 2004 4:49 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Location: Canada
actually the BFG is hollow. i thought of that right at the very start, i wanted to keep the voxel count down as much as possible. (that's why the voxels are stacked in increments of 2, less of them used) the reason it looks filled in in an editor is cause that's just the top and bottom. i MIGHT be able to get away with making the bottom hollow too if you're not gonna see it, but yeah.
edit: ah, Agent ME beat me to it.
edit: ah, Agent ME beat me to it.
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
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Voxels have been asked for a million times before...
It is true that Voxels would add a nice dimension to Zdoom and there are plenty of editors out there... as mentioned before, I'd be happy with just 3D weapons, decoratrions (except dead bodies) and pickups... plus, you could make a cool 3D platform like in ROTT (I know they aren't 3D and they look pritty bad... but the concept is cool ).
I'm not sure what randies motives are for declining the inclusion of voxels...
It is true that Voxels would add a nice dimension to Zdoom and there are plenty of editors out there... as mentioned before, I'd be happy with just 3D weapons, decoratrions (except dead bodies) and pickups... plus, you could make a cool 3D platform like in ROTT (I know they aren't 3D and they look pritty bad... but the concept is cool ).
I'm not sure what randies motives are for declining the inclusion of voxels...