Doom 64 Wad Project [GZDoom] Version 1.0 released!

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PFL
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by PFL »

This is already Epic.
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Unholypimpin
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

Hopefully I will get the next alpha out before next week(if I stop making new maps before I completely tune each map to be more like a doom64 map)

Originally I was gonna release this at 6 maps but then I started making map07 right after I added the exit for map06.

The map lighting will take quite awhile to make perfect so bare with me here.
Nightside
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Nightside »

A very noob question, how do I run it in gzdoom? When I try to open it, it loads a wad of Doom 2.
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Unholypimpin
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

like any other wad, drag it over and drop it onto the gzdoom executable file.

Sorry the next alpha release is taking forever, I recently scrapped all my maps and started to remake them. Since now iv scrapped about 8 finished maps for this project I think ill release a bonus scrapped map episode with the next alpha test release.
PFL
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by PFL »

AlwaysDoomed wrote:a bonus scrapped map episode with the next alpha
!!!

Well, why not ... ! The maps were GOOD ... "bonus scrapped map episode" ? What happened ?
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Unholypimpin
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

They didnt seem unique enough and felt like they were really mazy and had bad gameplay. There were quite a few rooms I felt like you could just shoot enemies at the door. And tbh only the first 3 maps are getting scrapped, though i might keep the first map.
PFL
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by PFL »

It's your decision :). If you have the time to get this to a upper level/standard, be our guest :) But they were good and they looked very good. Do you have a next alpha release soon ?
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Unholypimpin
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

Yes i do, just finishing up map04 and map07 then just gotta detail stuff and Ill be ready. I wanna say in a week but I might get lazy or busy with other stuff and it might take longer. If I really buckled down I could probably get another alpha test out in 4 days.

Heres a bonus screenshot for everyone, so they can see my progress before the next alpha release.
Spoiler:
This wad is going to have around 10 maps, however I might release additional map packs(episodes) if this wad turns out to be a success.

I redid the FireStorm gun and instead of shooting out ripper projectiles, it will now shoot out a homing missile that when it explodes will split into 4 other mini projectiles that will seek nearby targets or the same target if the first one the main missile hit didnt kill it.
PFL
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by PFL »

Completely nice. I hope your success anticipation level isn't set too high :) Doom 64 isn't everyone's cup of tea.
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Unholypimpin
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

A minor update but I have completed the titlemap for this project, you can see it below or in the OP.

Let me know what you think about it and or what needs improving.

PFL
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by PFL »

Thumbs up !! I like how the title becomes hand written in fear red. I'd touch nothing.
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Unholypimpin
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

added some new screenshots, enjoy!!
Spoiler:
PFL
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by PFL »

It just dropped in to smell the progress and I get "updated du jour" :)

Very it. You have at least one submitted fan :) This is already my top 2013 wad. I don't need to try others ...
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NachtIntellect
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by NachtIntellect »

I have always wondered what would happen if someone made maps for Doom 64 or ported the entire thing to PC, so far all I have seen is TC and monster rips, weapon rips, etc from the console version, I believe on the console version, some of the weapons have recoil, I would appreciate it if you could add some sort of recoil backwards to at least the super shotgun as it was in the console version, other than that, I think this is a pretty solid idea, I like the idea of adding new weapons and new monsters to a Doom 64 based TC, that was one of my favorite games in the doom series despite how moddable Doom 2 is.
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Unholypimpin
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Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

The shotguns and rocket launcher already have recoils =D, also imma attempt to add a reload animation to the shotguns. I added a reload animation to the plasma rifle that looks pretty good.

Ill be making a seperate wad for multiplayer since theres alot of decorate that wont work online.
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