Drag the 7z on to GZDoom to run.




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Mouse look & movement keys control the camera. I advise disabling view bob for effect. I couldn't find any way to disable it from the mod end?
Hit 'USE' to select the next ship, the camera will snap behind it. Currently there's only one friendly ship, but it can handle multiple. Just "SUMMON WARBIRD" if you want to try it. Only the currently selected ship's target is shown. Holding 'USE' will keep the camera behind the ship.
'FIRE' will command the ship to move/attack. If the targeted enemy is destroyed, it auto targets a nearby enemy if there is one, otherwise it will hold it's station.
Holding 'ALTFIRE' brings up the Engineering applet. Use the movement/strafe keys to toggle a boost to the respective system. Only two systems can be boosted at a time. The fewer systems boosted, the faster the ships repair rate will be.
Forward (Up) - Shields
Backward (Down) - Thrusters
Turn/Strafe Left (Left) - Propulsion
Turn/Strafe Right (Right) - Weapons
'JUMP' forces the current ship to auto target the nearest enemy.
Holding 'RUN' while issuing a command will send that command to all warbirds in your fleet.
Inventory Next/Prev will select ship commands. The 'USE INVENTORY' key will active the selected command.

Top Menu - Ops, Helm, Tactical
Tactical - Return, Cloak, Shields
Helm - Return, Warp Drive, Impulse Drive
Ops - Return, Objectives, Transporters (icons are swapped in game is backwards)
Hull damage is automatically repaired if you have repair supplies (picked up from salvage & bases), or visiting a Romulan shipyard. While at a shipyard, shields must be lowered to be repaired.
While cloaked, shields recover at 1/4 their normal rate.
Transporters are only available when decloaked and shields lowered.
Engaging the warp drive will return you back to the galaxy map.
If a ship reaches the boundary, it'll be warped to the opposite side.