[RESOURCE] zrrion's Bunch O' Stuff

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Doominer441
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Re: [RESOURCE] zrrion's Bunch O' Stuff

Post by Doominer441 »

Yes, Hellish elevators, or Hellevators.
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Captain J
 
 
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Re: [RESOURCE] zrrion's Bunch O' Stuff

Post by Captain J »

AKA, the Limbo Lift.

The Limbft.
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Doominer441
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Re: [RESOURCE] zrrion's Bunch O' Stuff

Post by Doominer441 »

Can you reupload the sheet for your Enforcer gun?
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zrrion the insect
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Re: [RESOURCE] zrrion's Bunch O' Stuff

Post by zrrion the insect »

Sure thing!
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zrrion the insect
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Re: [RESOURCE] zrrion's Bunch O' Stuff

Post by zrrion the insect »

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Made some key variants, a green gorilla skull and a purple key meant to look like the cards in the new doom games. Both are intended to be consumed upon use and the player should be able to carry more than one. That's how they work in the project I made them for but do whatever with them. Included the HUD icons as well as key markers for them.
Since they're meant to be consumable I figure having 2 flavors is more than enough, if you need 4 distinct single use key types on top of the 6 distinct types of normal keys in vanilla doom you're probably making a bad map. Honestly having 2 flavors is probably a bit overkill but I figure the option to theme the key to the level would be nice.
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zrrion the insect
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Re: [RESOURCE] zrrion's Bunch O' Stuff

Post by zrrion the insect »

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Gothic
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Re: [RESOURCE] zrrion's Bunch O' Stuff

Post by Gothic »

Hi, I was wondering if you still have these sprites saved without the JPEG artifacts
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zrrion the insect
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Re: [RESOURCE] zrrion's Bunch O' Stuff

Post by zrrion the insect »

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