[QUESTION] How about Zero Tolerance?

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CruX
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[QUESTION] How about Zero Tolerance?

Post by CruX »

Zero Tolerance is an old Genesis/Megadrive FPS that has a sorta Gloom-esque aesthetic going.



Just curious as to whether or not the sprites and/or textures could be ripped from the ROM. Sorry if the question seems a bit ignorant; I know next to nothing about ripping stuff other than it's incredibly difficult for most things and impossible for others. Since this is an old console game I'm talking about I'd assume it can't be done at all, but it actually has some rips of the weapons available on the Spriter's Resource...
http://spriters-resource.com/genesis/ze ... heet/40182
The weapons themselves don't look like they were ripped from screeenshots. Maybe I'm wrong, but the muzzle flashes being detached like that suggest that whoever ripped it got them another way.
Last edited by CruX on Sun Mar 24, 2013 12:59 am, edited 1 time in total.
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Enjay
 
 
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Re: [QUESTION] How about Zero Tolerance?

Post by Enjay »

Heh, so much of the screen taken up with useless stuff and a tiny play window. The game looks pretty neat though - reminds me a bit of Blake Stone. The sprites do look good but I can't figure out how many angles they are drawn from.
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zrrion the insect
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Re: [QUESTION] How about Zero Tolerance?

Post by zrrion the insect »

The sounds sound pretty cool too.
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CruX
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Re: [QUESTION] How about Zero Tolerance?

Post by CruX »

Enjay wrote:Heh, so much of the screen taken up with useless stuff and a tiny play window. The game looks pretty neat though - reminds me a bit of Blake Stone. The sprites do look good but I can't figure out how many angles they are drawn from.
The tiny screen thing seems to be really common with FPS' around that time. Maybe it had something to do with engine constraints? The console ports of Doom did the same thing IIRC, and even with that small of screen space, the game still runs pretty slow and choppy. Either way, having played the game, the enemies do appear to have five angles.
janiform
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Re: [QUESTION] How about Zero Tolerance?

Post by janiform »

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Jake Crusher
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Re: [QUESTION] How about Zero Tolerance?

Post by Jake Crusher »

Well, I did some sprite-ripping with Bloodshot/Battle Frenzy (almost everything - however, haven't ripped it's textures... yet). HUD, weapons, enemies and game's protagonist - it's ready to use. But, um, I've encountered a problem, while making Bloodshot enemies' spritesheets - seems that sprites' detail is changing depending on how far the enemy is from the player.
Still, if anybody wants - I can upload Bloodshot's sprites I ripped up to this moment (but I guess that's not this thread's main topic, right? :))

As for Zero Tolerance... yeah, I would definetely love to see it's sprites as well... maybe even ZT TC :)
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CruX
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Re: [QUESTION] How about Zero Tolerance?

Post by CruX »

Jake Crusher wrote:Well, I did some sprite-ripping with Bloodshot/Battle Frenzy (almost everything - however, haven't ripped it's textures... yet). HUD, weapons, enemies and game's protagonist - it's ready to use. But, um, I've encountered a problem, while making Bloodshot enemies' spritesheets - seems that sprites' detail is changing depending on how far the enemy is from the player.
Does that mean you had to rip them with screenshots? Man, I remember doing that shit with Last Rites. Wasn't my idea of a good time. Still though, that might be worth looking at, I actually remember playing Bloodshot as a kid.
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scalliano
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Re: [QUESTION] How about Zero Tolerance?

Post by scalliano »

Man, these games were ace. I still have both ZT and BS. I'd love to see TC's of either of them.
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Re: [QUESTION] How about Zero Tolerance?

Post by Jake Crusher »

Globe wrote:Does that mean you had to rip them with screenshots?
I used a bit different technique. There's a version of Gens that can capture an image from screen and send it into video buffer - and that's where I'm grabbing it (although I must say that some sprites there consisting of bits and pieces, and in Bloodshot's case most sprites are "divided" into 3-4 parts), and making a nice sprite. Still, like I said before, BS enemies have different detail when approaching the player, and it's really sometimes a big pain in the ass to get the sprites I need. :)

Nevertheless, here you go. BS sprites I was able to rip (and yea, I know - some of them like "sentry", "plasmaman" and "stroller" aren't in good quality, and I suck as a sprite ripper :)). Along with some HUD things, icons and stuff like explosions, weapon effects, and even SegaCD exclusive monster as well :)
http://speedy.sh/jHTnE/BSspr.zip
(Well, as for sprites' black background... I wasn't able to remove it... at least, properly. Maybe some time later I'll try to do it.)

No need to credit me. It's Domark, who should be credited :)
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Re: [QUESTION] How about Zero Tolerance?

Post by FuzzballFox »

SHOTGUN COLLECTED
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Re: [QUESTION] How about Zero Tolerance?

Post by Dynamo »

There's battle frenzy on sega cd too.
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scalliano
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Re: [QUESTION] How about Zero Tolerance?

Post by scalliano »

I have that version. Ups the sound quality and tosses in a few more levels. Also fixes the corrupted textures in the standalone MD version.
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Jake Crusher
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Re: [QUESTION] How about Zero Tolerance?

Post by Jake Crusher »

scalliano wrote:I have that version. Ups the sound quality and tosses in a few more levels. Also fixes the corrupted textures in the standalone MD version.
Could you please tell me - is there an ending in SegaCD version? Or after completing the last level - game over screen, and an offer to begin this level again? I remember that MD version had that problem...
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scalliano
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Re: [QUESTION] How about Zero Tolerance?

Post by scalliano »

I'd like to, but I haven't beaten it yet :oops:
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Re: [QUESTION] How about Zero Tolerance?

Post by Gez »

Enjay wrote:Heh, so much of the screen taken up with useless stuff and a tiny play window.
The Mega Drive was a 16-bit console (though its processor itself technically could work in 32-bit mode, as it was a m68K), it worked at a whopping 7.6 MHz, it had an amazing 64 kilobytes of RAM (one tenth of DOS' conventional memory), and another 64k for video ram (plus 8k for the mighty Z80 coprocessor, feel the power).

Compare with the specs needed for running vanilla Doom. Or even Wolfenstein 3D (which is more comparable since it was a 16-bit game too).

Zero Tolerance was also the first FPS on this platform, so the guys behind it were pioneering the technologies needed to make such a type of game run on a platform that was designed and optimized purely for 2D scrollers. In fact, they explain all that themselves on their own site, where you can also download the ROMs for Zero Tolerance and its sequel as freeware.
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