[WIP] Weapons Mod for Brutal Doom (V3)

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Joined: Wed Jul 11, 2012 5:34 am
Location: Finland

Re: [WIP] Weapons Mod for Brutal Doom (V3)

Post by PaskaTykki »

Shotguns indeed sounds much better. Double Barrel Shotgun shoot sound cut off when reload. Plasma Rifle sound is bad and Rifle sound is weak.

Edit: Can you also replace some monsters sounds too? Would be cool if Cacodemon Revenant and Lost Soul sounds replace with doom 3 sounds.
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Joined: Tue Dec 11, 2012 3:20 pm

Re: [WIP] Weapons Mod for Brutal Doom (V3)

Post by USSRBear »

I also agree with the other comments said about the Assault Rifle and Plasma gun. The assault rifle needs just a bit more "oomph", perhaps a deeper pitch and just a smidge louder? The zappyzappy sounds the plasma gun makes arn't too intimidating, either.
The latest Halo has some nice sound effects in terms of assault rifles and plasma guns, maybe that could be an idea? Other than those two things, this mod makes the Brutal Doom weapons actually bearable to listen to. My ears arn't bleeding anymore! Keep up the good work!

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