High Quality Animations Project

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Minigunner
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Re: High Quality Animations Project

Post by Minigunner »

Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.
Image
You called?
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Matt
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Re: High Quality Animations Project

Post by Matt »

high octane nightmare fuel right there
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Ribo Zurai
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Re: High Quality Animations Project

Post by Ribo Zurai »

Minigunner wrote:
Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.
Image
You called?
This made my week.
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Slax
... in rememberance ...
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Re: High Quality Animations Project

Post by Slax »

Well now, that's just crazy promising.
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Sunbeam
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Re: High Quality Animations Project

Post by Sunbeam »

Minigunner wrote:
Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.
Image
You called?
This has to be one of the most diabolic grinning faces I have ever seen :D Good work, keep it up!
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Captain J
 
 
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Re: High Quality Animations Project

Post by Captain J »

holy hell awesome work.
Henery
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Re: High Quality Animations Project

Post by Henery »

Wow,these look magnificent and quite scary! I hope we could very soon see Revenant punch and Arachnotron/Mastermind walking animations smoothed.
CaptainToenail
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Re: High Quality Animations Project

Post by CaptainToenail »

Hah, you must do the ouch face. :)
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The Zombie Killer
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Re: High Quality Animations Project

Post by The Zombie Killer »

In my opinion it'd be more interesting to see what the transition from a regular face to an injured state face would turn out like.

-TZK
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Minigunner
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Re: High Quality Animations Project

Post by Minigunner »

CaptainToenail wrote:Hah, you must do the ouch face. :)
Image
Close enough.

As a reminder, I'm really doing this for the hell of it. I may do more, but it depends on my interest in it.
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Captain J
 
 
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Re: High Quality Animations Project

Post by Captain J »

how about make death face next time, minigunner? ;)
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Minigunner
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Re: High Quality Animations Project

Post by Minigunner »

I doubt it, since if I did, the blood would appear to fade in rather than flow downwards.
Other than that, it takes relatively few reference points to get a proper morph between faces, so that's good.
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Captain J
 
 
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Re: High Quality Animations Project

Post by Captain J »

maybe it's takes a lot's of time, we're waiting. ;)
oh, also you should make a animation as 10% health face~death face.
i hope that's easy to you.
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Blox
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Re: High Quality Animations Project

Post by Blox »

Image
Not perfect, but eh.
CaptainToenail
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Re: High Quality Animations Project

Post by CaptainToenail »

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