City Assault
-
- Posts: 1075
- Joined: Fri Aug 10, 2007 11:13 pm
Re: City Assault
Jesus, there's spoiler tags and edit buttons for a reason.
-
- Posts: 112
- Joined: Thu Aug 05, 2010 10:47 am
Re: City Assault
What? No, sorry but I don't see that working for this map.
I haven't seen the updated version yet, so I don't know what the new sky textures look like, if there are any, but the city needs to look all wartorn and stuff, after all it was invaded by demons and this is an assault. That's not doing it at all...
If it's still the default though I say leave it. It kinda works just fine.
I haven't seen the updated version yet, so I don't know what the new sky textures look like, if there are any, but the city needs to look all wartorn and stuff, after all it was invaded by demons and this is an assault. That's not doing it at all...
If it's still the default though I say leave it. It kinda works just fine.
-
- Posts: 285
- Joined: Thu Oct 04, 2012 3:40 am
Re: City Assault
Who knows - maybe its possible to add a few
fire and smoke sprites directly in the skybox!
Plus a orange dawn from quake2 or something.
fire and smoke sprites directly in the skybox!
Plus a orange dawn from quake2 or something.
-
-
- Posts: 26443
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
-
- Posts: 138
- Joined: Sun Jul 08, 2012 11:52 am
- Location: Italy
Re: City Assault
excellent map.
Now I got an idea: maybe in the furute will be done a megawad with this setting and call it Metropolis assault? A megawad of 32 maps of such one in there..

Now I got an idea: maybe in the furute will be done a megawad with this setting and call it Metropolis assault? A megawad of 32 maps of such one in there..
-
- Posts: 9693
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Re: City Assault
Still trying to survive that huge street right after the first alley. Managed to get into the restaurant on the easiest difficulty but even that was a slog (and I died very shortly after that little ambush).
May consider playing with vanilla or BD later.
May consider playing with vanilla or BD later.
-
- Posts: 32
- Joined: Sat Jan 26, 2013 8:26 pm
Re: City Assault
Awesome map, just awesome!
Not much I can say that other's already haven't said, very detailed, very fun to play.
I love your maps, I hope you make many more.
Not much I can say that other's already haven't said, very detailed, very fun to play.
I love your maps, I hope you make many more.
-
- Posts: 221
- Joined: Thu Feb 28, 2013 12:27 am
Re: City Assault
Dammit sarge do I love your work! ><
Especially your maps, love complicated urban maps!
e/ Is that Duke Zero Hour music? EVEN BETTER!
Especially your maps, love complicated urban maps!
e/ Is that Duke Zero Hour music? EVEN BETTER!
-
- Posts: 139
- Joined: Tue Apr 09, 2013 3:19 am
Re: City Assault
Oh my...awesome work, damn it!
-
- Posts: 2677
- Joined: Sun Nov 16, 2008 2:59 am
- Location: with you in the dark
Re: City Assault
Pinned down by a Cyberdemon? Do they not know how to circlestrafe? 

-
- Posts: 32
- Joined: Sat Jan 26, 2013 8:26 pm
Re: City Assault
I found 2 small design flaws though.
1. Immediately at the start if you go into the alley on the left you can hop onto the dumpster and over the wooden fence, trapping yourself behind it.
(already mentioned before but i felt it was worth mentioning again, cause i felt pretty silly when i did it)
2. At the diner (or restaurant) you can walk on the ledge of the building and look over the big wooden fence, you can't go there but its pretty obvious that there's nothing there,
aesthetics wise it might be worth decorating it a bit more?
Awesome map though, I'm really enjoying it on SUPER HARD MODE!
1. Immediately at the start if you go into the alley on the left you can hop onto the dumpster and over the wooden fence, trapping yourself behind it.
(already mentioned before but i felt it was worth mentioning again, cause i felt pretty silly when i did it)

2. At the diner (or restaurant) you can walk on the ledge of the building and look over the big wooden fence, you can't go there but its pretty obvious that there's nothing there,
aesthetics wise it might be worth decorating it a bit more?
Awesome map though, I'm really enjoying it on SUPER HARD MODE!
