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QuickShotGunman
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Re: [WIP][UPDATE] Here's a mod I made

Post by QuickShotGunman »

There's a Sawed-Off right there, so you should keep it.
niculinux
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Re: [WIP][UPDATE] Here's a mod I made

Post by niculinux »

DukeWooze wrote:Image

Heh here you go niculinux.

Oh and I have a question. Should I keep the Sawed off? Or, change it to a pump action. I was looking at Neccronixis sprite sheet which, I'm using the m16 from, and I saw that shotgun. I wonder if it would fit in better than the sawed off?
hey! very very much thanks!!!

plus adding the title pic overe here: click (the doom commando one, obviously with trqasparence) is exactly what I was sugestin :9

EDIT: sorry, i forgot to look at the sprites before :X

I'd not keep a double barreled shotgun, maybe it would not fit with them militaristic setting but it's up to you :mrgreen: (means: who cares!?)
DukeWooze
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Re: [WIP][UPDATE] Here's a mod I made

Post by DukeWooze »

Sorry for such a long hiatus. The mod has been updated.
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Crudux Cruo
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Re: [WIP][UPDATE] Here's a mod I made

Post by Crudux Cruo »

fairly decent update.

flame can explosion needs to be bigger, or take less ammo IMO
i'd still like to see a "ludicruous gibs" in the game
machete is still too damn fast.

otherwise, great.
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Captain J
 
 
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Re: [WIP][UPDATE] Here's a mod I made

Post by Captain J »

hey, you just fixed m60's chain bullet's motion! that's really great to in my eye!
anyway, hacx uzi needs two animation to me. kinda doesn't make sence when he pull the bolt. also powerfuler then m60. and i think you'll find two hacx uzi's sprite easily, if you played hacx alpha.
most importantly, i really thanks for m60's chain animation! :D
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wolf00
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Re: [WIP][UPDATE] Here's a mod I made

Post by wolf00 »

using original rusted original m60 gmpg looks for somewhat strange[m60E4 looks much better] other things looks ok ..
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Peter Bark
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Re: [WIP][UPDATE] Here's a mod I made

Post by Peter Bark »

is this just a Realm667 compilation :| ?
niculinux
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Re: [WIP][UPDATE] Here's a mod I made

Post by niculinux »

DukeWooze wrote:Hey guys I'm very sorry that I waited so long to update this mod, and no I haven't abandon it I've just been distracted with collage and with other games over the summer but I updated the mod and added some new monsters and re-balanced it. I hope you guys like the changes!
hey, don't worry! absolutely!!!! :wub:

DukeWooze wrote: Here is a video of the updated mod.



and a download link:http://www.mediafire.com/download/28dxm ... ndo(1).wad

I hope you guys enjoy the mod and if you have any suggestions please let me know.

I will put a description of the weapons up later. The forum at my post.
Wow great! Only a "glitch" I got the impression that the uzi is still somewaht overpowered, even as M60! But then I'm wrong?
Also, would be possible to add a rpg, like the one saw in dudukrazy's wepoan mod III, ora rpg-7 in wildweasel's agent diaz?

In the end, I think Dukewooze you shoul also make a topic for the execellent mod "The Patriot" it realli deserve a place in thi forum!!

Thanks for the hard work!
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Captain J
 
 
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Re: [WIP][UPDATE] Here's a mod I made

Post by Captain J »

that's the problem of the uzi, it's powerful, lacks sprite frame and rate of fire. and i just fixed that in my version of this wad, i'm going to post it when it's done.
i hope you have no offence for this, wooze.
DukeWooze
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Re: [WIP][UPDATE] Here's a mod I made

Post by DukeWooze »

Nah dude I would like to see what you did. And if you need help with anything please let me know. The code is not well commented nor or the names that great and there are probably TONS of spelling errors so if you need anything let me know. One more thing, I use the texture feature in Slade to animate most of the weapons, so you should look in there if you want to modify the animations.

Also, I added the Gibs message, but I would like some input about how many killed monsters should trigger it currently it's set to 3.
niculinux
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Re: [WIP][UPDATE] Here's a mod I made

Post by niculinux »

But a single shot shotgun is missing!

how about this:

Image

from realm667's doom armory style?

Good night :lol:
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wildweasel
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Re: [WIP][UPDATE] Here's a mod I made

Post by wildweasel »

I've had a go at this, and here are some things I've discovered that may be worth bringing up.
  • Is there a particular reason why you're not using the official ZDoom reload function (the WRF_ALLOWRELOAD flag of A_WeaponReady) instead of the old method?
  • Mild nitpick regarding the Uzi's reload animation: what exactly is being pulled back when the weapon is cocked? There is no obvious bolt mechanism on the weapon (the real Uzi has one on the top of the weapon, but this one seems to have replaced it with some type of accessory rail).
  • The Magnum's sound seems to have way too much treble and seems to be clipping a bit.
  • The foot doesn't have a lot of "power" behind it. It's a powerful weapon, but it seems lacking a certain visual "weight" to it and the sound could probably be a bit louder or heftier.
  • Some of your monsters' radius settings might be too large; Map03 of CChest2.wad has some monsters stuck in walls that I don't recall being stuck (the orange-clad machine gunners and the skull-heads).
  • Shotgunner and chaingunner replacements should drop guns more frequently. Many map sets rely on players obtaining their weaponry from enemy drops.
  • Some enemies (M60 men) seem to deal far too much damage, even with armor.
  • The Reload key should be usable on the sawed-off shotgun.
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Captain J
 
 
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Re: [WIP][UPDATE] Here's a mod I made

Post by Captain J »

niculinux wrote:But a single shot shotgun is missing!
how about this:
Image
spas is kinda overused from other mod or offical games.
also it doesn't fits at other weapon's styles and years. winchester and remington should be works.
niculinux
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Re: [WIP][UPDATE] Here's a mod I made

Post by niculinux »

Hello again!

Since the the night brings counsel xD I humbly would give some advices as for weapons, to redefine arsenal:

slot 1) machete
slot 2) magnum .44 / double magnum .44
slot 3) a winchester/remington shotgun fitting the theme, but also a swat shoutgun/ sawed off shotgun already present replacing double shotgun from me it's ok!
solt 5) UZI
slot 6) frag greandes (maybe to replace dynamite)
slot 7) M60
slot 8) spray can
slot 9) RPG or even better a LAW (a single shot weapon would be interesting...)

Though actually now the aresenal is somewhat "retro" (that's probably the spray can..a winchester wuld move also along that way, but it's just personal opinion), would be nice to have 2 pistols (i've alays been a fan of john woo style :twisted:) though player would not be albe to fire in alternative mode.
niculinux
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Re: [WIP][UPDATE] Here's a mod I made

Post by niculinux »

Also, as I mentioned here, would be nice to have a modified logo to fit for the mod, to be placed upon the titcle pic, for instance:

Image

Image

Thouse are crappy examples :lol: , maded by me in 5 minutes usin win xp paint, anyway feel free to do whatever you want with them! The secon one is my favourite one, so that result may be the following:

Image

Obviously, the log need transparency for the bagraound. Also the text style need to be unified, and adding some more bulletholes would make it more nicer :P

EDIT: Searchin n the net, I found there's also this underratet double shotgun mod, as AFAIS very few used in mods, so I think it may be featured in this upcoming mod. Screenshot:

Image

What do you think, guys?

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