I intend to buff up the rest of the monsters, I just started on the weaker guys. Shotgunners have been nerfed somewhat for the next version, so that issue should be fixed.I kind of like the idea of ramping up the power of the lower tier monsters.
Again, I just haven't gotten around to buffing up those monsters yet.It seemed like the players speed was ramped up a little bit, perhaps give some of the enemies like the imp, cacodemon, lostsoul and perhaps even the hell nobles a speedboost to compensate for it and the boosted weapon damages?
Heh, I never ran out of ammo when playtesting so I never encountered this. That'll be fixed.You should fix it so that it autoswitches to the previous slot, I think you can fix this with weapon.selectionorder or something, give the sword +wimpyweapon and stuff like that.
I'll consider reducing it a bit.Something else to point out is the kickback the weapons do on the enemies, I don't see it as such an important feature, and it can be gamebreaking in some cases, I shot down some monsters from places to areas they shouldn't fall down to, and shooting some of the bigger monsters can easily get them stuck on small floor dents.