At the start of Claustrophobia 1024 MAP01, if you use only the "move forward" and "move backward" keys for movement, do not turn left or right, and kill the monsters in the next room without getting hit (if monsters are enabled), you can walk right between the bars into the exit from your starting position. This is not intended to be possible, and happens only in ZDoom-based ports because they fix the original engine's inaccurate trigonometry table so that orthogonal movement is possible. To ensure what you can do in this level reflects what you can do in its intended source port (Boom) without the player needing to set a compatibility option for it themselves, this level should have "badangles" set in compatibility.txt.
Attached is a demo on this level demonstrating what I've described, recorded on the SVN build of r4081 from DRDTeam.org using a freshly-generated configuration file with no changes. There is a delay at the start due to my monitor not refreshing the display fast enough after it changed to full-screen.
[r4081] compatibility.txt: 1024CLAU MAP01 needs "badangles"
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- The Green Herring
- Posts: 6
- Joined: Sat Jan 16, 2010 3:47 pm
- Preferred Pronouns: No Preference
- Contact:
[r4081] compatibility.txt: 1024CLAU MAP01 needs "badangles"
- Attachments
-
1024clau_MAP01_ZDoomCompatibilityError.zip- requires r4081
- (1.15 KiB) Downloaded 17 times