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NightFright wrote:CHANGELOG (Jan 13, 2020)
- New: Eternal Doom III (selection menu for standalone levels, level names and custom background story)
- AV: Minor updates for DEHACKED and MAPINFO
I don't see an attachment link for your file in the OP anymore. I think you deleted it when you updated.
I see the fix for Alien Vendetta uses the default Doom 2 par times, but av.exe actually had its own that, due to the limitations of vanilla DeHackEd, are only seen if you run that .exe in DosBox. I'm planning to rush through the whole thing with no monsters and noclip so I can write them all down.
started in 2013 and only a handful of posts ? a choice or an amazingly useful and under-appreciated thread?
This thread idea is pretty cool.
Edit:
Spoiler:
(this post is not relevant anymore i guess - superceeded by my other somewhat useful post) 2 Questions:
1. Why is it not packed with stuff?
2. Is it cool to add to these? - and post it here? .. you know since it is just text files.
I kinda wish i had found this thread weeks ago, but with all the other MAPINFO examples that are spread around the net being here too!
I have the following :
[*]Master levels correct order - i.e. separated INFERNO from the other MASTER maps, for 2 sep episodes... rather than every other example onlien which, wtf, makes no sense and are overly complex crammign all in one EP.[/list]
[*]JUPITER (the lost levels)
[*]NO END IN SIGHT - adds links for the secret/ bonus maps.
[*]Doom 1 48 Maps instead of 45 - never seen it done this way but i added all maps sewers and e1m4b/8b as one complete play through.. Instead of usign JR's maps as replacements (like all other examples i found) have them as additional maps!
Maybe this stuff would be Android useful too? otherwise its just another useful example or time saving thing for other users.
Let me know, im asking around similar projects first as i think it is better to combine teh thread topics, but i can always just post all my mods as 1 thread if that is the preferred method.
Last edited by doomstuff on Mon May 25, 2020 7:22 am, edited 2 times in total.
[enu default]
/*--- NO END IN SIGHT ---*/
// Episode Names
EP1NAME = "1994 ways to die";
EP2NAME = "The Depths of Doom";
EP3NAME = "Woe";
EP4NAME = "Blood Stained Earth";
EP5NAME = "Bonus and Secret Maps";
// Episode Names
HUSTR_EPI1 = "1994 ways to die";
HUSTR_EPI2 = "The Depths of Doom";
HUSTR_EPI3 = "Woe";
HUSTR_EPI4 = "Blood Stained Earth";
HUSTR_EPI5 = "Bonus and Secret Maps";
// Episode 1 Map Names
HUSTR_E1M0 = "E1M0: Tom's Halls (Bonus Map)";
HUSTR_E1M1 = "E1M1: Terminal";
HUSTR_E1M2 = "E1M2: Slime Trails";
HUSTR_E1M3 = "E1M3: Logistics Center";
HUSTR_E1M4 = "E1M4: Abandoned Factory";
HUSTR_E1M5 = "E1M5: Warehouse";
HUSTR_E1M6 = "E1M6: Power Core";
HUSTR_E1M7 = "E1M7: Biosphere";
HUSTR_E1M8 = "E1M8: Enigma";
HUSTR_E1M9 = "E1M9: Silos (Secret Map)";
// Episode 1 End Text
E1TEXT = "Funny... the last time you were marooned\n"
"on this godforsaken rock and gazed into\n"
"the abyss between worlds, the prospect of\n"
"being thrust into yet another nightmare\n"
"seemed much less appealing.\n"
"Yet now, you can't think of any place you'd rather be.\n\n"
"Lock and load. Rip and tear.";
// Episode 2 Map Names
HUSTR_E2M0 = "E2M1: Receiving Station";
HUSTR_E2M1 = "E2M2: Proving Grounds";
HUSTR_E2M2 = "E2M3: Contagion Engine";
HUSTR_E2M3 = "E2M4: Derelict Vessel ";
HUSTR_E2M4 = "E2M5: Deep Storage";
HUSTR_E2M5 = "E2M6: Poison Control";
HUSTR_E2M6 = "E2M7: Gateway Labs";
HUSTR_E2M7 = "E2M8: Rubicon";
HUSTR_E2M9 = "E2M9: Castle of Illusion (Secret Map)";
// Episode 3 Map Names
HUSTR_E3M1= "Gates of Hades by NT";
HUSTR_E3M2= "Emblem of Destruction by NT";
HUSTR_E3M3= "The Grinder by Xaser";
HUSTR_E3M4= "Fortuna Bridge by Xaser";
HUSTR_E3M5= "Forgotten Caverns by NT";
HUSTR_E3M6= "Anomaly Retribution by NT";
HUSTR_E3M7= "Netherworld Citadel by NT";
HUSTR_E3M8= "Requiem by NT";
HUSTR_E3M9= "Lake of Fire by Lutz (Secret Map)";
// Episode 4 Map Names
HUSTR_E4M1= "Nexus by NT";
HUSTR_E4M2= "Parallels by NT";
HUSTR_E4M3= "Square Zero by Xaser";
HUSTR_E4M4= "Wartorn Precinct by NT";
HUSTR_E4M5= "The Blood Beneath by Lutz";
HUSTR_E4M6= "Sanctuary of Filth by NT";
HUSTR_E4M7= "Vacuum Consortium by Xaser, 40oz";
HUSTR_E4M8= "No End In Sight by NT, Xaser";
HUSTR_E4M9= "Vile Cross by NT (Secret Map)";
HUSTR_E4M0= "RGC Alpha by NT (Bonus map)";
Known Issues: (At Time Of Writing)
Spoiler:
Unable to provide a HUSTR example with a "$" prefix.
- I do not understand the gzdoom error "top level"
Unable to provide fast and easy method to find special actions in maps and add to MAPINFO - An LD, mapper or other dev would have knowledge of how to do this fast
I do not know where each secret exit is, thus Not all secret Map Exits are in the example - An experienced player, wiki hunter, LD, mapper or other dev would have knowledge of how to do this fast
- this is not a big issue as the Secret Maps offer no value to the Episode 1-4 Run, and can be experienced within our custom Episode 5
Images: Custom Episode #5 Example
NEIS_Episode5.png
MAPINFO (Example: Master Levels // The Correct way to order)
Note: The best way to order these is to Split the Maps into 2 Episodes
Split the Master Levels into 2 Episodes
Episode 1 Inferno Canto
Episode 2 Master Levels (the remaining Levels)
Maps Require Fixes, Some Maps have updated versions available not distributed the original Pack etc etc
Do not use a language.text file in this case, as it is a waste of time and space.
Notice i have fixed Maps and then renamed them to include "fixed"...
... users will not have these files, therefore names will need to be adjusted accordingly.
Doom 2: Not sure what to do here, Maybe Add Nerve as an example {?}, but it's not really needed.
[*] Optional addition of Map02 Linked to "Betray" can be done...
[*] ... Users need to fix/add the LineDef, or add any LineDEF tagged "Secret" to somewhere they like.
It might be hard to believe, but there's really an update! At long last, I have added DEHACKED support for all fixes that didn't have it, plus even some UMAPINFO love for three pwads since it made sense there. Oh, and you won't have to download that H2H-Xmas fix separately any more. (Note: DEHACKED files have BEX format, so no Chocolate Doom support, I'm afraid. Sorry! You can always use Crispy Doom in 200p resolution, though.)
There may be yet another update around the corner with a few additional pwads supported, so stay tuned!
*UPDATE 19:00*
Version 1.3 in OP replaced with second version containing DEHACKED syntax fixes for "Lost Episodes of Doom", "NMDU" and "Icarus". Also added UMAPINFO for "Icarus" to support the additional MAP25 intermission text.
CHANGELOG:
- Added: H2H-Xmas (previously available as separate download)
- DEHACKED added: Lost Episodes of Doom, NMDU, Hell to Pay (DECORATE removed), Icarus, Memento Mori, Memento Mori II, Perdition's Gate, The Rebirth
- UMAPINFO added: BF_THUD!, Eternal Doom III, Icarus
- Eternal Doom III: Bonus maps integrated into fix wad; music for bonus maps added
Finally I found out why intermission backgrounds in H2H-Xmas and Icarus didn't work. Forgot that DEHACKED only supports flats as background images, but I used normal patches (which will be ignored by most ports except for GZDoom). Actually the hint was already dropped here in this very thread back in Dec 2019, I just didn't notice it for some reason. Anyway, I replaced the patch definitions with flats now, even though I couldn't use the same images as before like that.
*UPDATE*
Version 1.31 in OP replaced with second version containing a small DEHACKED fix for "Icarus".
CHANGELOG:
- Fixed: H2H-Xmas, Icarus (background tiles not shown during intermissions)