[Code] Footsteps - v5 released!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Code] Footsteps - v5 released!
I'd imagine so, are you running any mods alongside it?
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Re: [Code] Footsteps - v5 released!
Hello there!
Been following the instruction posted on GitHub, was doing fine until the actual compilation. While compiling the very first file, "gdcc-as.exe has stopped working" error appeared, and when dismissed, was followed by a "gdcc-ld.exe has stopped working". Could you please pinpoint to possible solution?
zk-resources: Latest commit 214f392 on May 2, 2015
gdcc: gdcc_v0.9.3-20-gb386c33_win64.7z
OS: Windows 7, 64-bit
Been following the instruction posted on GitHub, was doing fine until the actual compilation. While compiling the very first file, "gdcc-as.exe has stopped working" error appeared, and when dismissed, was followed by a "gdcc-ld.exe has stopped working". Could you please pinpoint to possible solution?
zk-resources: Latest commit 214f392 on May 2, 2015
gdcc: gdcc_v0.9.3-20-gb386c33_win64.7z
OS: Windows 7, 64-bit
Spoiler: Batch output
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- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: [Code] Footsteps - v5 released!
There have been some issues with recent GDCC builds, I recommend using an older version of GDCC, combined with the "lib" folder from the latest version until David fixes it.anotherthrowawayacct wrote:Hello there!
Been following the instruction posted on GitHub, was doing fine until the actual compilation. While compiling the very first file, "gdcc-as.exe has stopped working" error appeared, and when dismissed, was followed by a "gdcc-ld.exe has stopped working". Could you please pinpoint to possible solution?
zk-resources: Latest commit 214f392 on May 2, 2015
gdcc: gdcc_v0.9.3-20-gb386c33_win64.7z
OS: Windows 7, 64-bit
Spoiler: Batch output
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Re: [Code] Footsteps - v5 released!
Would you suggest which one exactly? I tried quite a few, both early and recent, and none succeeded.
Edit: gdcc_v0.7.0_win32.7z works well. I really think I have tested it before to no avail...
Edit: gdcc_v0.7.0_win32.7z works well. I really think I have tested it before to no avail...
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Re: [Code] Footsteps - v5 released!
The zdoom link is dead. Can you upload again please?
edit: Didn't realize you had a newer thread.
edit: Didn't realize you had a newer thread.
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Re: [Code] Footsteps - v5 released!
footsteps sound version(?) http://www.mediafire.com/download/hup0y ... tsteps.pk3\Rowsol wrote:The zdoom link is dead. Can you upload again please?
edit: Didn't realize you had a newer thread.
And Thank you The Zombie Killer
Last edited by sweety80 on Wed Aug 24, 2016 8:33 pm, edited 1 time in total.
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Re: [Code] Footsteps - v5 released!
Hey there. I downloaded the zandronum version and there was and issue where it only played default sounds. I noticed your stricompz() function returns the opposite of what you wanted to know, so that fixes the problem I had.
Just wanted to let you know in case you still work on this for zandronum, considering I see the links have been dead for months now.
Just wanted to let you know in case you still work on this for zandronum, considering I see the links have been dead for months now.
Code: Select all
- if (stricmpz(langDef, stepSound))
+ if ( !stricmpz(langDef, stepSound) )
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Re: [Code] Footsteps - v5 released!
I'm aware of that issue, yeah. It's still being worked on, I just haven't had a lot of time lately due to exams, assignments and other things.
There's a new build technically ready for release (it's actually used in D4D right now), I just haven't gotten around to actually releasing it yet
There's a new build technically ready for release (it's actually used in D4D right now), I just haven't gotten around to actually releasing it yet
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Re: [Code] Footsteps - v5 released!
By any chance would it be possible to add a feature where the player make no footstep sounds when not running?
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Re: [Code] Footsteps - v5 released!
Hi everyone... You know what? During these last days I have been working in a Footsteps customized version for being fully compatible with Heretic game, and now it's already finished!
This file is based in Footsteps v4 (for me it's better than v5), and it includes some optimizations in code and removed some unnecessary elements, and all sound files have been converted from WAV/FLAC to OGG format. So then, feel free to download and try it, and if you encounter any possible bugs, do not hesitate to report them.
DOWNLOAD FOOTSTEPS V4.5 FOR HERETIC
(All credits goes to the original addon's creator, TheZombieKiller).
This file is based in Footsteps v4 (for me it's better than v5), and it includes some optimizations in code and removed some unnecessary elements, and all sound files have been converted from WAV/FLAC to OGG format. So then, feel free to download and try it, and if you encounter any possible bugs, do not hesitate to report them.
DOWNLOAD FOOTSTEPS V4.5 FOR HERETIC
(All credits goes to the original addon's creator, TheZombieKiller).
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Re: [Code] Footsteps - v5 released!
I'm just wandering if anyone knows where DOOM keeps the mech style footsteps, or if someone has a link to a soundfile I can replace the default ones with.
I'm going for mech footsteps.
I'm going for mech footsteps.
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Re: [Code] Footsteps - v5 released!
Dammit, I've been trying to get this file for a while now, but everytime I get this message:
"Error (429)
This link is temporarily disabled. The person who shared it hit their daily limit of traffic or downloads. Learn about traffic limits."
Could anyone please provide a working link, I need the ZDoom version.
"Error (429)
This link is temporarily disabled. The person who shared it hit their daily limit of traffic or downloads. Learn about traffic limits."
Could anyone please provide a working link, I need the ZDoom version.
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Re: [Code] Footsteps - v5 released!
Just use the Github link. Click the "Clone or download" button then click "Download ZIP".
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Re: [Code] Footsteps - v5 released!
That worked. Thanks.