Similar to Decorate A_StopSound, but for ACS.
TID and slot for parameters.
StopSound for ACS
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Re: StopSound for ACS
+1DoomerMrT wrote:Similar to Decorate A_StopSound, but for ACS.
TID and slot for parameters.
Re: StopSound for ACS
By the way, is there a way to specify a slot for playing sound in ACS?
Re: StopSound for ACS
That was my first thought, too. Sound slots in the DECORATE sense are per-actor, and there's not any sort of equivalent on a global (map-level, I suppose) scale (that's exposed to ACS, anyway). That'd have to be added first.
Having said that, I'd love to see this, primarily for custom dialogue systems with voice-acting (to cut off the sound if the player dismisses the screen, Strife-style). It's a bit of a large-ish feature-gap for that particular purpose.
Having said that, I'd love to see this, primarily for custom dialogue systems with voice-acting (to cut off the sound if the player dismisses the screen, Strife-style). It's a bit of a large-ish feature-gap for that particular purpose.
Re: StopSound for ACS
I'd also like to have volume controls, for looping sounds... please...
Re: StopSound for ACS
[Added] ? :D
Re: StopSound for ACS
Looks like both were added in r4306