StopSound for ACS

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DoomerMrT
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StopSound for ACS

Post by DoomerMrT »

Similar to Decorate A_StopSound, but for ACS.
TID and slot for parameters.
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DOOMERO-21
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Re: StopSound for ACS

Post by DOOMERO-21 »

DoomerMrT wrote:Similar to Decorate A_StopSound, but for ACS.
TID and slot for parameters.
+1
Gez
 
 
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Re: StopSound for ACS

Post by Gez »

By the way, is there a way to specify a slot for playing sound in ACS?
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Xaser
 
 
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Re: StopSound for ACS

Post by Xaser »

That was my first thought, too. Sound slots in the DECORATE sense are per-actor, and there's not any sort of equivalent on a global (map-level, I suppose) scale (that's exposed to ACS, anyway). That'd have to be added first.

Having said that, I'd love to see this, primarily for custom dialogue systems with voice-acting (to cut off the sound if the player dismisses the screen, Strife-style). It's a bit of a large-ish feature-gap for that particular purpose.
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Nash
 
 
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Re: StopSound for ACS

Post by Nash »

I'd also like to have volume controls, for looping sounds... please...
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Nash
 
 
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Re: StopSound for ACS

Post by Nash »

[Added] ? :D
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Nightfall
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Re: StopSound for ACS

Post by Nightfall »

Looks like both were added in r4306
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