[WIP] Nitemare 3D Reborn (Halted)

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MetroidJunkie
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Re: [WIP] Nitemare 3D Reborn

Post by MetroidJunkie »

Ethril wrote: I think he was referring more to the extraordinarily unergonomic grips than the placement of the arm.
Good point.
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Enjay
 
 
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Re: [WIP] Nitemare 3D Reborn

Post by Enjay »

There has also been a discussion about that graphics recent(ish)ly (either here or on Doomworld) about just how unrealistic the "realistic" view actually is. (And how, comparatively, realistic the Doom view can be considered to be.)
D00mfan
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Re: [WIP] Nitemare 3D Reborn

Post by D00mfan »

Maybe you could make the fight with Hammerstein more challenging, and make an new vampire enemy to fight , since the only vampire in the game is Dracula. I think even a pallet swap would good enough for the new vampire.
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MetroidJunkie
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Re: [WIP] Nitemare 3D Reborn

Post by MetroidJunkie »

D00mfan wrote:Maybe you could make the fight with Hammerstein more challenging, and make an new vampire enemy to fight , since the only vampire in the game is Dracula. I think even a pallet swap would good enough for the new vampire.
I could give Hammerstein the HyperBlaster or something.
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TheLightBad96
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Re: [WIP] Nitemare 3D Reborn

Post by TheLightBad96 »

will there be added to the game like Weapons,monsters,items ?
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MetroidJunkie
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Re: [WIP] Nitemare 3D Reborn

Post by MetroidJunkie »

The Thing Thing wrote:will there be added to the game like Weapons,monsters,items ?
Don't know, got any suggestions? It probably wouldn't be that hard to come up with something, since Nitemare 3D has a pretty cheesy and cliche'd theme.
zmarek20
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Re: [WIP] Nitemare 3D Reborn

Post by zmarek20 »

when I have a game option of calculating the points of enemies?
Correct the error with the pistol.
In the old MSDOS Nitemare3D explosive wall did not respond to the pistol.
In your new mod but explosive wall responds to the pistol (bug).

ACTOR Turret 15147 option off via the switch (as in 1:8 or 1:9)

And add more aggressive enemies as a Doom2 reverant, Lostsoul, archvile ...

Add to game the poltergeist? The game should then horror style.
In the game I miss more difficulty 5 of difficulty is low.

In the game we are lacking especially fog and darkness, lighting of thunderstorm.
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Tapwave
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Re: [WIP] Nitemare 3D Reborn

Post by Tapwave »

zmarek20 wrote:things
What?
I only got that apparently "explosive walls" are not supposed to be triggered by pistols, but the rest is such a mess of syntax errors that i can't understand it.
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MetroidJunkie
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Re: [WIP] Nitemare 3D Reborn

Post by MetroidJunkie »

I'm aware of the pistol thing but I don't know how to use ACS to filter out the pistol fire from affecting the wall. For more aggressive enemies, I haven't thought of any new enemies to add yet and slapping in Doom monsters just wouldn't fit. As for poltergeist, I'm not sure that would hold up to the original nature of Nitemare 3D, which wasn't really trying very hard to be genuine horror but more cheesy cliche horror. I'll take into account atmospheric effects as I'm able to implement them.
D00mfan
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Re: [WIP] Nitemare 3D Reborn

Post by D00mfan »

Since this game focuses on the classic Universal monsters : Dracula,Frankenstein, Mummies etc.

Maybe you could put other universal monsters in like the werewolf and the invisible man. Maybe you could turn Hammerstein into a Jekyll and Hyde character, with him turning into a monster into his second form.
D00mfan
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Re: [WIP] Nitemare 3D Reborn

Post by D00mfan »

Hey what's the progress on this project ? You still working on it ? I'm working on a N3D mod based on the Wolfenstein engine.
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MetroidJunkie
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Re: [WIP] Nitemare 3D Reborn

Post by MetroidJunkie »

I haven't touched it in a while, I tend to shift away from mods that people aren't actively telling me they want.
D00mfan
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Re: [WIP] Nitemare 3D Reborn

Post by D00mfan »

Oh that's a shame.
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LostSkull
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Re: [WIP] Nitemare 3D Reborn

Post by LostSkull »

This is not bad at all. I used to be so scared when playing Nitemare 3D back in the days T_T
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TheMightyHeracross
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Re: [WIP] Nitemare 3D Reborn

Post by TheMightyHeracross »

Darn, I had hoped there was a new update with thread back on the front page. :|

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