Ratios 4:3, 16:9, and 16:10 now supported.
Tested with the SVN version of GZDoom, OpenGL derivatives are recommended due to perceived visual distortions under ZDoom.
Download link to current version: http://www.mediafire.com/download/1166y ... mare3D.wad
Update: The stairs are now actual stairs, the hedge maze tops have been smoothened out, there are a couple decorative objects as well as pushable blocks, there are levels of brightness added for atmosphere, there's a new stone path floor added for the hedge mazes, and there's a bedroom floor. There are now more enemies as well as a turret gun obstacle.
Spoiler:Latest Update: I have halted the project in favor of a remake using Unity, instead. I will provide the latest version of the WAD as soon as I manage to resolve my HDD issues, assuming they can be resolved.