TiberiumSoul wrote:Holy fuck its been ages no releases yet, but i do have a small changelog of whats coming in 2.0.3 which i swear to you all will be the final release that I put up... (for the public anyway) because let's face it every mod maker has one or two sometimes even three mods that are their babies and no matter what... in most cases you cant not keep working on them its my curse...
All reloading weapons Quad Shotgun not included because it actually has an altfire that isn't reloading, have been converted to use the reload key so that means the guns will FINALLY be getting altfire functions

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The Weapon : The Altfire Function
Pistol : Fire Selector between Semi , Burst and Full Auto fire, Magazine increased from 15 to 30
Shotgun : Slug Shells, Shotgun has to be empty in order to switch shell types
Assault Rifle : ??? Feed me some ideas
Rocket Launcher : ??? Feed me some ideas
Heavy Rifle : Fire Selector between Semi and Full Auto Fire
Nailgun : ??? Feed me some Ideas
Plasma Rifle : Ionized Plasma Vent
Railgun : It has a scope lets make it usable shall we?
I got ya some ideas, and I think I might be waiting for this so I could do a WAD with this. Any good WADs out there to play with this mod? I actually can't wait for the next release, so I could mess around with weapon special abilities. Because zooming into a weapon and going semi-auto automatically just doesn't suit me that much. I'm not saying I hate other mods. It's just that one concept.
Assault Rifle : Idea 1: Iron sights, and if you could, could you make the ROF a little faster, and give it a chance for jamming?
Idea 2: Alternate Shotgun Attachment or Flashlight Attachment, but could be configured in the inventory menu?
Rocket Launcher : Make a weapon special feature using ACS, and with an actor that goes GoWeaponSpecialAbility, and put a puke on that... idk. But my point is, make it switch modes, like normal mode to grenade mode (fires a rocket grenade), and homing mode (fires a homing rocket, but for balancing reasons, waste 2 rockets?)
Nailgun : I've done this before, but how does a nail shotgun mode sound to you?
Railgun : Idea 1: Scope idea is already good, but I was thinking make a weapon special feature for it where instead of firing the thing in giant bursts, you could fire it in small weak plasma bursts. Like a Quake 4 Scoped Hyperblaster.
TiberiumSoul wrote:richocheting nails for altfire, grenade launcher alt for rockets and for the rifle im thinking prescision shots like a sniping mode or something
but i tried the bouncing nails once before and i could no get it to work
Ricocheting nails and a grenade launcher alt-fire kinda feel the same doh. They both bounce off the walls, and they just get everything out of your way. The only difference is, one explodes, and another just make a tinkling noise. Somehow, the heavy rifle looks really good for a sniper rifle.