Donkey Kong Country for GZDooM (demo released)

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Donkey Kong Country for GZDooM (demo released)

Postby DOOMERO-21 » Sat Jan 05, 2013 3:18 pm

video:



Mega:
https://mega.co.nz/#!wJwiVD4T!7zpBVPEI- ... G9ZccBN0GU

Mediafire:
http://www.mediafire.com/download/2abhf ... donkeykong.


For play this mod is necesary use:

doom or doom2 or tnt or plutonia or freedoom

gzdoom (not zdoom, on software the levels are not showed)

is a demo so that mean undetected bugs are present, the mod contain 10 levels, you play as Donkey Kong and your mission is rescue your friend Diddy Kong.
various doom cameos appear also a test map (map97) for the people want to create levels for this mod, is only necesary create the level from there.

Full description

Spoiler:
Last edited by DOOMERO-21 on Wed Sep 10, 2014 3:37 pm, edited 4 times in total.
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby zrrion the insect » Sat Jan 05, 2013 5:00 pm

This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby DOOMERO-21 » Sat Jan 05, 2013 9:08 pm

zrrion the insect wrote:This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.



=) is not necesary create scripts, is just create the level that is all.
Last edited by DOOMERO-21 on Wed Jun 05, 2013 12:36 am, edited 1 time in total.
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby insightguy » Sun Jan 06, 2013 4:26 am

Doomero-21: They guy who uses the doom engine for games you don't expect
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby Failure » Mon Jan 07, 2013 10:47 am

Valla no me lo experaba.Exellent.
So whats next after this?Pokemon?
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby DOOMERO-21 » Mon Jan 14, 2013 1:01 pm

working on lava level....
Last edited by DOOMERO-21 on Wed Jun 05, 2013 12:37 am, edited 1 time in total.
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby mallo » Mon Jan 14, 2013 5:34 pm

I think that... ?Kremlings? are flying away too fast. I'm sick.
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby DOOMERO-21 » Fri Jan 18, 2013 10:50 am

mallo wrote:I think that... ?Kremlings? are flying away too fast. I'm sick.


yes, i need decrease the recoil.
Last edited by DOOMERO-21 on Wed Jun 05, 2013 12:37 am, edited 1 time in total.
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby Grymmoire » Fri Jan 18, 2013 4:15 pm

zrrion the insect wrote:This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.


Yeah it was really hard to navigate and shoot in that, and this is all on one axis so that problem is solved.
Only thing I never understood is that if moving around in such a space was so difficult, why did no one ever suggest to modify it so that, even if the design was 3 dimensional, the player and monsters would all be stuck on the same axis and be forced to move along it?
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby DOOMERO-21 » Fri Jan 18, 2013 9:34 pm

Grymmoire wrote:
zrrion the insect wrote:This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.


Yeah it was really hard to navigate and shoot in that, and this is all on one axis so that problem is solved.
Only thing I never understood is that if moving around in such a space was so difficult, why did no one ever suggest to modify it so that, even if the design was 3 dimensional, the player and monsters would all be stuck on the same axis and be forced to move along it?


for that use -solid
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby Grymmoire » Sat Jan 19, 2013 1:45 am

DOOMERO-21 wrote:for that use -solid


I don't think it would have been a crazy amount of work to do a bit of extra DECORATE work and modify the radius of all the monsters with ones that were too large. For some, scaling the mass up to counteract the change in size would have to be done but it's really not a terribly huge amount of work.
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby DOOMERO-21 » Thu Jan 24, 2013 1:53 pm

working with the bonus level.
Last edited by DOOMERO-21 on Wed Jun 05, 2013 12:38 am, edited 1 time in total.
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Re: Donkey Kong Builder: create your own 2d platform maps

Postby ibm5155 » Thu Jan 24, 2013 3:04 pm

I don´t know if it´s pocible but i think maybe an interactive map would be great.
Let me explain better, you could not use the doom intermition sprite and maybe could do a map with the island like a texture, then with some checks on the player movment you could move to choose what map would you like to play... And the last part, when you pass a level you up a number that show to the main map how many maps did you pass (then block the ones that you didn´t pass)

I hope that I´ve read all clear for you :)
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Re: Donkey Kong Country for GZDooM

Postby DOOMERO-21 » Wed Jun 05, 2013 12:39 am



e1m2, e1m3 and e1m4 levels.



this is a prototype of e1m6
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Re: Donkey Kong Country for GZDooM

Postby rsl » Wed Jun 05, 2013 1:55 am

Impressive! :D Another great example of ZDOOM modding from you.

Now somebody should put up a contest between, say, Doomero and LilWhiteMouse: "The Most Unexpected ZDOOM Engine Usage"! :lol:
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