You need to set your sound to OpenALLaser Pineapple wrote: 1) The boss music for the castlevania-esque level was missing
2) The same for the final boss music, it was missing
3) There was no music in the credits sequence
Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 235
- Joined: Mon Nov 30, 2015 11:27 am
- Location: Smržovka; Czech Republic
Re: DooM : The Golden Souls [Definitive Edition Released!]
-
- Posts: 4
- Joined: Fri Mar 24, 2017 1:59 pm
-
- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls [Definitive Edition Released!]
Works fine on the latest Gzdoom build. Are you sure you are loading the DOOM 2 wad properly?
-
- Posts: 4
- Joined: Fri Mar 24, 2017 1:59 pm
Re: DooM : The Golden Souls [Definitive Edition Released!]
I've found the issue, GZDOOM connexted DOOM.WAD and not DOOM2.wad.
PS, is it supposed to use rocket jumping in Happy Gardens? Also in Lucy in the Sky with Coins, I can't get one of the red coins without rocket jumping.
PS, is it supposed to use rocket jumping in Happy Gardens? Also in Lucy in the Sky with Coins, I can't get one of the red coins without rocket jumping.
-
- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls [Definitive Edition Released!]
No, you're not supposed to do rocket jumps in the mod, i mean you're free to do it but you'll probably break stuffnonexistentboy wrote:I've found the issue, GZDOOM connexted DOOM.WAD and not DOOM2.wad.
PS, is it supposed to use rocket jumping in Happy Gardens? Also in Lucy in the Sky with Coins, I can't get one of the red coins without rocket jumping.
-
- Posts: 4
- Joined: Fri Mar 24, 2017 1:59 pm
Re: DooM : The Golden Souls [Definitive Edition Released!]
Where is the end here? Map "Thank you"? I can't see any exit in this map, I can only return to Mansion.
-
- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls [Definitive Edition Released!]
That's the last level, have you got the golden soul?nonexistentboy wrote:Where is the end here? Map "Thank you"? I can't see any exit in this map, I can only return to Mansion.
-
- Posts: 4
- Joined: Fri Mar 24, 2017 1:59 pm
Re: DooM : The Golden Souls [Definitive Edition Released!]
Yes, I have 20 golden souls and I returned to Mansion near the entrance to the last map (this entrance is directly behind me). Is that all?
You do not have the required permissions to view the files attached to this post.
-
- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls [Definitive Edition Released!]
Yes, that's allnonexistentboy wrote:Yes, I have 20 golden souls and I returned to Mansion near the entrance to the last map (this entrance is directly behind me). Is that all?
-
- Posts: 62
- Joined: Thu Jul 21, 2016 7:42 pm
- Location: Inside a shotgun shell.
Re: DooM : The Golden Souls [Definitive Edition Released!]
I get an issue where if I save, GZDoom will either not respond or crash immediately.
-
- Posts: 8
- Joined: Tue May 23, 2017 8:15 pm
Re: DooM : The Golden Souls [Definitive Edition Released!]
Try the latest GZDoom build from here: https://devbuilds.drdteam.org/gzdoom/ if you're still having issues maybe it has to do with the location of your GZDoom folder?HyperLuke wrote:I get an issue where if I save, GZDoom will either not respond or crash immediately.
-
- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: Doom: The Golden Souls ["Even More Definitive Edition" O

Initially just a minor hotfix to add full compatibility to Gzdoom 3.0, this update is now a full fledged weapon balance patch that smooths out the gameplay of the mod radically!
Full Version 1.4
Download: http://www.mediafire.com/file/n0ndh842d ... ll_1.4.pk3
Code: Select all
Doom: The Golden Souls 1.4 "Even More Definitive Edition"
-Gzdoom 3.0 compatibility fixes (Hud not displaying correctly)
-Fixed Missing Music
-Added Title Screen Music (Kept you waiting huh?)
Maps:
-MAP06 - Daring Desert
*Removed Blot in quicksand (replaced with a medkit)
-MAP13 - Lucy In The Sky With Coins
*Changed a red coin spot (Yeah i'm talking about THAT red coin)
Weapons:
-Buffed Fist
*Faster punch, same damage as before.
-Buffed Revolver
*Raised Damage from 9 to 11
-Buffed Over and Under Shotgun
*Slightly slower rate of fire
*Faster Reload
*Improved animation
-Buffed Autoshotgun
*Faster Reload
-Buffed Cannon
*Direct hit damage raised from 20 to 22
*Rockets now gradually gain extra speed
-Buffed Spikegun
*Faster rate of fire
-
- Posts: 2425
- Joined: Tue Apr 13, 2010 4:47 pm
- Location: Behind You
Re: Doom: The Golden Souls ["Even More Definitive Edition" O
Yeah the weapons were really unbalanced before. I don't think I ever used the nailgun thing.
-
- Posts: 141
- Joined: Sun Apr 04, 2010 9:36 pm
Re: Doom: The Golden Souls ["Even More Definitive Edition" O
I had my eyes on this mod many years back, and I finally got around to playing it. I had a ton of fun with it (100%'d everything), and I look forward to the sequel! I've noticed a bug in the latest release though: the music in Space Ghost House abruptly stops playing after a few minutes, and the only workaround I have is to do the snd_reset command once it happens.
Apologies for the bump, by the way. =w=;
Apologies for the bump, by the way. =w=;
-
- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: Doom: The Golden Souls ["Even More Definitive Edition" O
Thanks for playing, the music stops because there's a bug in the official release of Gzdoom 3.1.0 regarding mp3 loops, it has been fixed in the dev builds https://devbuilds.drdteam.org/gzdoom/Soul Sucka wrote:I had my eyes on this mod many years back, and I finally got around to playing it. I had a ton of fun with it (100%'d everything), and I look forward to the sequel! I've noticed a bug in the latest release though: the music in Space Ghost House abruptly stops playing after a few minutes, and the only workaround I have is to do the snd_reset command once it happens.
Apologies for the bump, by the way. =w=;