Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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QuakedoomNukem Cz
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by QuakedoomNukem Cz »

Laser Pineapple wrote: 1) The boss music for the castlevania-esque level was missing
2) The same for the final boss music, it was missing
3) There was no music in the credits sequence
You need to set your sound to OpenAL
nonexistentboy
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Joined: Fri Mar 24, 2017 1:59 pm

Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by nonexistentboy »

Some textures are displayed black on GZDOOM 2.4, also some sprites are "!" icons. TEXMAN says "texture is referencing itself as a patch" and other bull***t.
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Batandy
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Batandy »

Works fine on the latest Gzdoom build. Are you sure you are loading the DOOM 2 wad properly?
nonexistentboy
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Joined: Fri Mar 24, 2017 1:59 pm

Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by nonexistentboy »

I've found the issue, GZDOOM connexted DOOM.WAD and not DOOM2.wad.
PS, is it supposed to use rocket jumping in Happy Gardens? Also in Lucy in the Sky with Coins, I can't get one of the red coins without rocket jumping.
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Batandy
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Batandy »

nonexistentboy wrote:I've found the issue, GZDOOM connexted DOOM.WAD and not DOOM2.wad.
PS, is it supposed to use rocket jumping in Happy Gardens? Also in Lucy in the Sky with Coins, I can't get one of the red coins without rocket jumping.
No, you're not supposed to do rocket jumps in the mod, i mean you're free to do it but you'll probably break stuff
nonexistentboy
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by nonexistentboy »

Where is the end here? Map "Thank you"? I can't see any exit in this map, I can only return to Mansion.
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Batandy
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Batandy »

nonexistentboy wrote:Where is the end here? Map "Thank you"? I can't see any exit in this map, I can only return to Mansion.
That's the last level, have you got the golden soul?
nonexistentboy
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by nonexistentboy »

Yes, I have 20 golden souls and I returned to Mansion near the entrance to the last map (this entrance is directly behind me). Is that all?
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Batandy
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Batandy »

nonexistentboy wrote:Yes, I have 20 golden souls and I returned to Mansion near the entrance to the last map (this entrance is directly behind me). Is that all?
456.jpg
Yes, that's all
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HyperLuke
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by HyperLuke »

I get an issue where if I save, GZDoom will either not respond or crash immediately.
FlappySack
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by FlappySack »

HyperLuke wrote:I get an issue where if I save, GZDoom will either not respond or crash immediately.
Try the latest GZDoom build from here: https://devbuilds.drdteam.org/gzdoom/ if you're still having issues maybe it has to do with the location of your GZDoom folder?
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Batandy
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Re: Doom: The Golden Souls ["Even More Definitive Edition" O

Post by Batandy »

Image

Initially just a minor hotfix to add full compatibility to Gzdoom 3.0, this update is now a full fledged weapon balance patch that smooths out the gameplay of the mod radically!

Full Version 1.4
Download: http://www.mediafire.com/file/n0ndh842d ... ll_1.4.pk3

Code: Select all

Doom: The Golden Souls 1.4 "Even More Definitive Edition"
-Gzdoom 3.0 compatibility fixes (Hud not displaying correctly)
-Fixed Missing Music
-Added Title Screen Music (Kept you waiting huh?)

Maps:

-MAP06 - Daring Desert
*Removed Blot in quicksand (replaced with a medkit)

-MAP13 - Lucy In The Sky With Coins
*Changed a red coin spot (Yeah i'm talking about THAT red coin)

Weapons:

-Buffed Fist

*Faster punch, same damage as before.
-Buffed Revolver

*Raised Damage from 9 to 11

-Buffed Over and Under Shotgun

*Slightly slower rate of fire
*Faster Reload

*Improved animation

-Buffed Autoshotgun

*Faster Reload

-Buffed Cannon

*Direct hit damage raised from 20 to 22

*Rockets now gradually gain extra speed 

-Buffed Spikegun

*Faster rate of fire
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SamVision
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Re: Doom: The Golden Souls ["Even More Definitive Edition" O

Post by SamVision »

Yeah the weapons were really unbalanced before. I don't think I ever used the nailgun thing.
Soul Sucka
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Re: Doom: The Golden Souls ["Even More Definitive Edition" O

Post by Soul Sucka »

I had my eyes on this mod many years back, and I finally got around to playing it. I had a ton of fun with it (100%'d everything), and I look forward to the sequel! I've noticed a bug in the latest release though: the music in Space Ghost House abruptly stops playing after a few minutes, and the only workaround I have is to do the snd_reset command once it happens.

Apologies for the bump, by the way. =w=;
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Batandy
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Re: Doom: The Golden Souls ["Even More Definitive Edition" O

Post by Batandy »

Soul Sucka wrote:I had my eyes on this mod many years back, and I finally got around to playing it. I had a ton of fun with it (100%'d everything), and I look forward to the sequel! I've noticed a bug in the latest release though: the music in Space Ghost House abruptly stops playing after a few minutes, and the only workaround I have is to do the snd_reset command once it happens.

Apologies for the bump, by the way. =w=;
Thanks for playing, the music stops because there's a bug in the official release of Gzdoom 3.1.0 regarding mp3 loops, it has been fixed in the dev builds https://devbuilds.drdteam.org/gzdoom/

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