Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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phantombeta
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Joined: Thu May 02, 2013 1:27 am
Graphics Processor: nVidia with Vulkan support

Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by phantombeta »

matatrolls wrote:mm na, try everything but nothing happend, make a video with the problem...

Update Your GPU Drivers (tm)
Also, try updating your copy of GZDoom to the latest dev build from DRD Team if it isn't the latest from there already.
There's nothing that can be done by Batandy to fix this, since it's definitely not a problem with the mod.
If neither things fix it, then buy a new graphics card.
Please post your hardware/computer specs.
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Abba Zabba
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Location: a place lol!

Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Abba Zabba »

Excellent mod! Might have already said this, can't remember. Anyway, a couple things...

The room for Fallweather Castle seems a bit too large in that there's excess space off to the left and the red carpet doesn't align with the painting.

Is there a map you've had your eye on to fill into the doom coin area by Grasslands? It seems like this mod is pretty much complete and that GS2 will receive much of the attention.

Also, a list of the Nintendo tracks used, if you don't mind. In particular Daring Desert.
Gez
 
 
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Gez »

Music with no useful metadata:
d_cappel (yeah, it's a remix of "Running from Evil" but who made it?)
ds3dland
hubtheme
beach
pyrasand
dsvania (some version of "Vampire Killer")
dsvanib
galaxy
ghosth
dsfawful
dsspgh
mw_athl (title is only given as Extended music #15)
starget

All other files in the music dir have enough metadata that you can identify the source.
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Viscra Maelstrom
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Viscra Maelstrom »

Gez wrote:dsvania (some version of "Vampire Killer")
it's from Akumajou Dracula for the Sharp X68000, done by Kukeiha Club and played on the system's native sound-chip. the game was later released internationally as Castlevania Chronicles on the PSX, though that game's soundtrack uses the SC-55 versions of the original game's music as a base (the game had the option to playback 3 different versions of the music, and they have different lengths and progressions, interestingly enough.)
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yuyu3
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by yuyu3 »

Hi there ;), let me first congratulate you for such an amazing mod, I honestly didn't think I would play anything after brutal doom, anyway, hmm I need help in a map! XD, is that dark side of the moon one, I'm missing 1 red coin, but..where are them? is hard to say which ones I have already picked XD, I even killed all enemies in map and everything else, well also in middle of my frustration activated clipping mode and fly to go through map but no trace of that last coin. Can they be spawned by console anyhow?

Thanks!
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yuyu3
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by yuyu3 »

yuyu3 wrote:Hi there ;), let me first congratulate you for such an amazing mod, I honestly didn't think I would play anything after brutal doom, anyway, hmm I need help in a map! XD, is that dark side of the moon one, I'm missing 1 red coin, but..where are them? is hard to say which ones I have already picked XD, I even killed all enemies in map and everything else, well also in middle of my frustration activated clipping mode and fly to go through map but no trace of that last coin. Can they be spawned by console anyhow?

Thanks!
Nevermind...a caco died just over he coin and could not see it XD.
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Abba Zabba
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Abba Zabba »

Sorry to bump again (putting my prior 8 day bump to shame), but I still haven't found the origin of Daring Desert's music. Would anyone happen to know? Reminds me of Kingdom Heart's Agrabah music mixed with Super Mario 64's Shifting Sand Land music. Later is obviously inspirational for this mod, but definitely had some Agrabah elements to it.
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Batandy
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Batandy »

Abba Zabba wrote:Sorry to bump again (putting my prior 8 day bump to shame), but I still haven't found the origin of Daring Desert's music. Would anyone happen to know? Reminds me of Kingdom Heart's Agrabah music mixed with Super Mario 64's Shifting Sand Land music. Later is obviously inspirational for this mod, but definitely had some Agrabah elements to it.
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Abba Zabba
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Abba Zabba »

Thanks! Couldn't remember if there was a list of tracks used or not.
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4thcharacter
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by 4thcharacter »

What about DSFAWFUL? Thought that I might ask as well.
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Batandy
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Batandy »

4thcharacter wrote:What about DSFAWFUL? Thought that I might ask as well.
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4thcharacter
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by 4thcharacter »

Thanks!
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Janus3003
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Janus3003 »

The *.spc music files won't play. I'm using the latest GZDoom build, and I can play *.spc files on my computer. Have I overlooked something? I've been looking for answers all over and haven't found a working solution.

Thanks.
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QuakedoomNukem Cz
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by QuakedoomNukem Cz »

Janus3003 wrote:The *.spc music files won't play. I'm using the latest GZDoom build, and I can play *.spc files on my computer. Have I overlooked something? I've been looking for answers all over and haven't found a working solution.

Thanks.
In order to play spc files, try getting jcom-spc or super jukebox.
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Janus3003
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Re: DooM : The Golden Souls [Definitive Edition Released!]

Post by Janus3003 »

Still no luck.
Just so I'm clearer- the *.spc files in Golden Souls won't play in-game. The gargoyle boss has no music, nor do the Spider Mastermind and Icon of Sin. Same story with the credits.I don't know if this is only happening with Golden Souls or all wads using spc files. Anyone know of another wad with spc that I can compare it to?
Thanks for the help.

EDIT
GMOTA also uses spc files, and it works. The only difference I can find between it and Golden Souls in SLADE3 is that the spcs all say *.lump in GS, but *.spc in GMOTA. I renamed GS's to *.spc, but it didn't work.
Last edited by Janus3003 on Wed Apr 27, 2016 9:12 am, edited 1 time in total.

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