Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
siealex
Posts: 167
Joined: Tue Mar 17, 2009 2:02 am

Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by siealex »

Unknown type 9800. What's this? ZDOOM 2.7.
albiongeck
Posts: 182
Joined: Fri Mar 16, 2012 7:11 am

Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by albiongeck »

http://zdoom.org/wiki/Classes:PointLight Point light. GZDoom only I think?
siealex
Posts: 167
Joined: Tue Mar 17, 2009 2:02 am

Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by siealex »

Level 01 - The Earth Base
Unable to open map 'LEVEL01'.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Location: Maryland, US

Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Ed the Bat »

siealex wrote:Level 01 - The Earth Base
Unable to open map 'LEVEL01'.
http://forum.zdoom.org/viewtopic.php?f= ... 45#p662392

Related to this. In short, it only works in Zandronum for now, because the existing demo uses an antiquated command. Been hoping for ~7 months that Andy has updated it.
User avatar
Batandy
Posts: 1279
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Batandy »

Ed the Bat wrote:
siealex wrote:Level 01 - The Earth Base
Unable to open map 'LEVEL01'.
http://forum.zdoom.org/viewtopic.php?f= ... 45#p662392

Related to this. In short, it only works in Zandronum for now, because the existing demo uses an antiquated command. Been hoping for ~7 months that Andy has updated it.
Don't worry, it'll get fixed in the newest version, i want to release it with atleast 3 new maps. It should also be overall easier because i've slowed down the rockets

Since today i've added the fixed code to every map, i've also improved the first map of the game:
Image
You can now stand on those fences where you get the first big coin, (don't worry, you can't skip any area of the map)
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Captain J »

can't wait. and i'm really smells cacoward if you made a lotsa map for this mod.
User avatar
Batandy
Posts: 1279
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Batandy »

Image
Image
Area 1 Boss level!
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Captain J »

holy croud, so what boss could be? baron like bosses maybe? for dreamy fantasy doom mod, i'm begging for mages or dragons. :D
User avatar
Ctrl+Alt+Destroy
Posts: 511
Joined: Tue Feb 05, 2013 9:31 pm
Location: In the unknown void of all-surpassing emptiness

Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Ctrl+Alt+Destroy »

Oh yes, a boss-fight in a Mario-esque castle!
User avatar
Batandy
Posts: 1279
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls [Beta 1.0][New Video!]

Post by Batandy »


Small Preview of the newest enemy and a bit of the boss level
User avatar
RiboNucleic Asshat
Posts: 501
Joined: Thu May 09, 2013 8:15 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: Exactly where I am

Re: DooM : The Golden Souls [Beta 1.0][New Video!]

Post by RiboNucleic Asshat »

Sweet, it's that unfinished Vader sprite!
User avatar
Yutrzenika
Posts: 112
Joined: Thu Aug 15, 2013 8:45 pm

Re: DooM : The Golden Souls [Beta 1.0][New Video!]

Post by Yutrzenika »

So when can we expect an update to this? I'm eagerly awaiting the new version.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: DooM : The Golden Souls [Beta 1.0][New Video!]

Post by Captain J »

batandy is on other project about ghouls and escaping with full-gas truck.
http://forum.zdoom.org/viewtopic.php?f= ... 10#p707239

also it should be take a losta moment when that's done i guess. :P
User avatar
Batandy
Posts: 1279
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls [Beta 1.0][New Video!]

Post by Batandy »

Captain J wrote:batandy is on other project about ghouls and escaping with full-gas truck.
http://forum.zdoom.org/viewtopic.php?f= ... 10#p707239

also it should be take a losta moment when that's done i guess. :P
I'll complete my Ghoul wad really soon,and then start working on Golden Souls again
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: DooM : The Golden Souls [Beta 1.0][New Video!]

Post by cortlong50 »

the painting idea. LOVE IT!!!!

Return to “TCs, Full Games, and Other Projects”