Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

For Total Conversions and projects that don't otherwise fall under the other categories.
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wildweasel
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by wildweasel »

Could use some contrast between the wall planks and the floor planks, to be honest; while I'm sure the architecture of the ship is fine, without it being in motion, it looks quite a bit like it's just one solid brown woody blob. =P
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Captain J »

arrr...there's no bigger sails for our pirates, matey. :(
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Batandy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Batandy »

wildweasel wrote:Could use some contrast between the wall planks and the floor planks, to be honest; while I'm sure the architecture of the ship is fine, without it being in motion, it looks quite a bit like it's just one solid brown woody blob. =P
Yeah, i still need to add some textures for it
Image


Now, some questions for you guys:

1) Would you prefer new releases with a longer development time and more maps, or smaller development time and less maps? For example i could release a new beta after making 4 new levels, but that would take me alot of time.
2) Would you like 3d models for coins? They'd look pixelized, voxel-like
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Captain J »

1.i think your ol' beta needs to be upgrade i think.
making a different versons, that should be work.

2.unless it doesn't make any fps drops and model's shape is looking good.

anyway, thanks for new teasing screenshot, matey!
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Death Egg
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Death Egg »

Why make it look voxel-like when they could BE voxels? And I'd go for longer development time for higher quality results myself.
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Ed the Bat
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Ed the Bat »

Death Egg wrote:Why make it look voxel-like when they could BE voxels?
Zandronum doesn't support voxels. Even if it did, the GL renderer would turn them into models.
HexaDoken
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by HexaDoken »

I'd say smaller, but more common releases. This will keep the hype going AND will give you feedback on your work faster, allowing you to improve whatever you make almost right after it's being released. But of course, the overall quality of the project is more important than amount and size of updates, so if you think updating faster will decrease the quality, don't update faster.

To be honest I like sprites. But I guess as long as there is some patch/option that makes coins sprited, I do not really care if there are models or voxels or whatever.
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Ctrl+Alt+Destroy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Ctrl+Alt+Destroy »

Sorry for the bump, but I've stumbled upon a (or several, really) bug. A quite annoying one, actually. Every time I finish a level, the console says it fails to load the next level. And in order to get back to the mansion, I have to go back to the menu and start a new game. After I go back to the mansion, I'm left with no weapons and one coin. And I can't use any of the weapons I've already picked up until I pick up a new weapon on the next level (if I can find one).
Batandy wrote:1) Would you prefer new releases with a longer development time and more maps, or smaller development time and less maps?
Definitely a longer development time with more maps. Take as long as you like. The longer the development time is, the better it'll be once you release it.
Batandy wrote:2) Would you like 3d models for coins? They'd look pixelized, voxel-like
I usually find 3D models unattractive in GZDoom. I like the coins the way they are.
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SamVision
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by SamVision »

Th coins should really be shinier. Right now they look like brown turds.
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Valherran
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Valherran »

SamVision wrote:Th coins should really be shinier. Right now they look like brown turds.
Actually they remind me of those orange fruits you would collect in Crash Bandicoot, except more over-the-hill looking. :lol:
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0bsidian
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by 0bsidian »

Valherran wrote:
SamVision wrote:Th coins should really be shinier. Right now they look like brown turds.
Actually they remind me of those orange fruits you would collect in Crash Bandicoot, except more over-the-hill looking. :lol:
Now that you mention it...X-D

Also, what's the status on this? I noticed Batandy started another project, but I really want this finished so I can vote for it! :P Heh.
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Ctrl+Alt+Destroy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Ctrl+Alt+Destroy »

Yes, I must agree with Obsidian. This needs a cacoward. Plus, it's only got two maps and I find myself playing the same levels over and over again. =P

I offered to help in his latest project, so maybe he'll let me lend him a hand. That way, he'll have more time for this.
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Captain J »

you're the most moving volunteer i ever saw with among ed the bat CAD. i'm almost proud of you.
let batandy hear your story to power up this mod!
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Batandy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Batandy »

Image
I'm proud to announce that i've nearly completed the beach level! only the boss level's left for the first area.
Here's a hint about the second area: If you're a DuckTales fan, and you think that the Moon level was really badass, you're going to love one of the next maps!
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Captain J »

now doomguy is headding a moon then? i wonder he mets space core up there. :D
anyway glad to you're back!

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