Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Batandy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Batandy »

Captain J wrote:so what's energy weapons are count?
two of them just like a valilla doom?
I will not follow the original doom weapons set
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Captain J »

so what counts of energy weapons could be?
if there's too many of them, it will ruin the game balance.
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Batandy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Batandy »

Captain J wrote:so what's energy weapons are count?
two of them just like a valilla doom?
I said i'll not follow the original weapon set, so i don't know, right now only one beam-like weapon is planned.


Image
Introducing... crabs.
Yep, crabs.
These small creatures wander around aimlessy, just don't get too close, they'll get angry and they'll start following you.

Also i've reduced the rocket's speed, so it's easier to complete Vanilla Hills and the secret map
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Captain J »

if crab does kill monsters, i'll spawns a lot's of angry crap to kill myself.
heheh..really want to do this.
monsters from the sea, i think giant hermit crab will does that.

by the way, are you going to put little creatures at whole maps that includes a nature themed?
that's going to be a more realistic and cruel if i can kill those things...:)
Scuba Steve
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Scuba Steve »

20 years of Doom modding and my legacy is a poster of me being a 'whiny bitch' and impsex.
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zrrion the insect
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by zrrion the insect »

Is impsex realy such a bad legacy?
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Captain J »

Scuba Steve wrote:20 years of Doom modding and my legacy is a poster of me being a 'whiny bitch' and impsex.
Y U NO cacocock? :(
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Tapwave
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Graphics Processor: nVidia with Vulkan support

Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Tapwave »

Batandy wrote: just don't get too close, they'll get angry and they'll start following you.
"RAR MUST SHANK SHAMINO DOOMGUY"
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Viscra Maelstrom
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Viscra Maelstrom »

if this isn't the song played during that stage i'm gonna be disappointed.
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Captain J »

Super star Saga! my good ol' childhood! :D
please batandy, plz add this song!
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Minigunner
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Minigunner »

I hope the islands are simply floating on the water.
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Batandy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Batandy »

Minigunner wrote:I hope the islands are simply floating on the water.
Nope, you can swim, exploring the sea bottom is the only way to find all the red coins
Image

Aaand... i've already chosen a music for this map, for now i'm avoiding GBA's music, since it sounds too "noisy"
HexaDoken
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by HexaDoken »

Am I the only guy who noticed that you can re-enter the first map after collecting the golden soul - and then you would be unable to escape it unless you found the secret exit?
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Tapwave
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Tapwave »

Speaking of the first map, i think it's really lacking in the pistol ammo and health department.
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Batandy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Post by Batandy »

HexaDoken wrote:Am I the only guy who noticed that you can re-enter the first map after collecting the golden soul - and then you would be unable to escape it unless you found the secret exit?
You can go back just by pressing E in front of the painting at the spawn, and you can do it at any time

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