I will not follow the original doom weapons setCaptain J wrote:so what's energy weapons are count?
two of them just like a valilla doom?
Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Batandy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
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Captain J
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
so what counts of energy weapons could be?
if there's too many of them, it will ruin the game balance.
if there's too many of them, it will ruin the game balance.
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Batandy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
I said i'll not follow the original weapon set, so i don't know, right now only one beam-like weapon is planned.Captain J wrote:so what's energy weapons are count?
two of them just like a valilla doom?

Introducing... crabs.
Yep, crabs.
These small creatures wander around aimlessy, just don't get too close, they'll get angry and they'll start following you.
Also i've reduced the rocket's speed, so it's easier to complete Vanilla Hills and the secret map
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Captain J
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
if crab does kill monsters, i'll spawns a lot's of angry crap to kill myself.
heheh..really want to do this.
monsters from the sea, i think giant hermit crab will does that.
by the way, are you going to put little creatures at whole maps that includes a nature themed?
that's going to be a more realistic and cruel if i can kill those things...
heheh..really want to do this.
monsters from the sea, i think giant hermit crab will does that.
by the way, are you going to put little creatures at whole maps that includes a nature themed?
that's going to be a more realistic and cruel if i can kill those things...
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Scuba Steve
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
20 years of Doom modding and my legacy is a poster of me being a 'whiny bitch' and impsex.
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zrrion the insect
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- Location: Time Station 1: Moon of Glendale
Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
Is impsex realy such a bad legacy?
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Captain J
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
Y U NO cacocock?Scuba Steve wrote:20 years of Doom modding and my legacy is a poster of me being a 'whiny bitch' and impsex.
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Tapwave
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
"RAR MUST SHANK SHAMINO DOOMGUY"Batandy wrote: just don't get too close, they'll get angry and they'll start following you.
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Viscra Maelstrom
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
if this isn't the song played during that stage i'm gonna be disappointed.
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Captain J
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
Super star Saga! my good ol' childhood! 
please batandy, plz add this song!
please batandy, plz add this song!
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Minigunner
- Posts: 754
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
I hope the islands are simply floating on the water.
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Batandy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
Nope, you can swim, exploring the sea bottom is the only way to find all the red coinsMinigunner wrote:I hope the islands are simply floating on the water.

Aaand... i've already chosen a music for this map, for now i'm avoiding GBA's music, since it sounds too "noisy"
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HexaDoken
- Posts: 325
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
Am I the only guy who noticed that you can re-enter the first map after collecting the golden soul - and then you would be unable to escape it unless you found the secret exit?
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Tapwave
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
Speaking of the first map, i think it's really lacking in the pistol ammo and health department.
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Batandy
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]
You can go back just by pressing E in front of the painting at the spawn, and you can do it at any timeHexaDoken wrote:Am I the only guy who noticed that you can re-enter the first map after collecting the golden soul - and then you would be unable to escape it unless you found the secret exit?