Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DooM : The Golden Souls
sooooo..............what's the chaingun replacement?
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Re: DooM : The Golden Souls
Still need to think about it, for now i'm making an AK47, using worrior's AK sprites, which are really good. I just need to make some reloading spritesinsightguy wrote:sooooo..............what's the chaingun replacement?
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Re: DooM : The Golden Souls
try the one weasel used in terrorists!
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Re: DooM : The Golden Souls
Why not this ballin' Tommy gun that's been floating about for years? It'd fit with the rest of your weapon selection. Not sure what you'd do for reload animations though.
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Re: DooM : The Golden Souls
I'd actually recommend he didn't; not because I don't want him to, but because his existing weapons are centered, and the AK is angled.insightguy wrote:try the one weasel used in terrorists!
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Re: DooM : The Golden Souls
Managed to make a reload animation for it, time to add this beauty in the first post!
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Re: DooM : The Golden Souls
This is awesome
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Re: DooM : The Golden Souls
Definitely a unique project. I knew a project within the Super Mario 64/Banjo Kazooie collectathon/hub realm would show up eventually.
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Re: DooM : The Golden Souls
Looks great so far. Smooth gunplay. If you intend to have levels able to be revisited, make sure to maximize the potential to explore. I did like the nontraditional ways you had to get around in the maps. It has a definite unique sense of gameplay. Can't wait.
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Re: DooM : The Golden Souls
This looks like fun!
Where did that revolver come from or did you make it yourself?
Where did that revolver come from or did you make it yourself?
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Re: DooM : The Golden Souls
I made it by myself, by model ripping a colt python model i've downloadedCeeJay wrote:This looks like fun!
Where did that revolver come from or did you make it yourself?
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Re: DooM : The Golden Souls
50 round per mag for the ak47 is a bit too much i think :p
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Re: DooM : The Golden Souls
Very beautiful level design! Is this Zandronum-compatible? It makes me want to play it on coop.
Only thing I dislike is the start of the shotgun reload animation. It seems really unnecessary.
Only thing I dislike is the start of the shotgun reload animation. It seems really unnecessary.
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Re: DooM : The Golden Souls
Spoiler:May I ask how high is the ceiling in this shot, and how high is the door texture? I like how everything feels "realistic" in this.
Awesome project, too! Can't wait to play this. It's so good to see colourful cheery Doom mods for a change.
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Re: DooM : The Golden Souls
If you need some Decorate work, or playtesting or what not, I'd be glad to help.