Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

For Total Conversions and projects that don't otherwise fall under the other categories.
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insightguy
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Re: DooM : The Golden Souls

Post by insightguy »

sooooo..............what's the chaingun replacement?
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Batandy
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Re: DooM : The Golden Souls

Post by Batandy »

insightguy wrote:sooooo..............what's the chaingun replacement?
Still need to think about it, for now i'm making an AK47, using worrior's AK sprites, which are really good. I just need to make some reloading sprites
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insightguy
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Re: DooM : The Golden Souls

Post by insightguy »

try the one weasel used in terrorists!
Captain Red
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Re: DooM : The Golden Souls

Post by Captain Red »

Why not this ballin' Tommy gun that's been floating about for years? It'd fit with the rest of your weapon selection. Not sure what you'd do for reload animations though.
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wildweasel
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Re: DooM : The Golden Souls

Post by wildweasel »

insightguy wrote:try the one weasel used in terrorists!
I'd actually recommend he didn't; not because I don't want him to, but because his existing weapons are centered, and the AK is angled.
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Batandy
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Re: DooM : The Golden Souls

Post by Batandy »

Image
Managed to make a reload animation for it, time to add this beauty in the first post!
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Tormentor667
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Re: DooM : The Golden Souls

Post by Tormentor667 »

This is awesome :)
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Ral22
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Joined: Sun Sep 05, 2010 12:09 pm
Location: Land of Dawn and Thunder

Re: DooM : The Golden Souls

Post by Ral22 »

Definitely a unique project. I knew a project within the Super Mario 64/Banjo Kazooie collectathon/hub realm would show up eventually.
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Captain Ventris
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Joined: Mon Jul 31, 2006 4:25 pm
Location: St. Louis, Missouri

Re: DooM : The Golden Souls

Post by Captain Ventris »

Looks great so far. Smooth gunplay. If you intend to have levels able to be revisited, make sure to maximize the potential to explore. I did like the nontraditional ways you had to get around in the maps. It has a definite unique sense of gameplay. Can't wait.
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: DooM : The Golden Souls

Post by CeeJay »

This looks like fun!

Where did that revolver come from or did you make it yourself?
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Batandy
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Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls

Post by Batandy »

CeeJay wrote:This looks like fun!

Where did that revolver come from or did you make it yourself?
I made it by myself, by model ripping a colt python model i've downloaded
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Pisstepank
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Location: France

Re: DooM : The Golden Souls

Post by Pisstepank »

50 round per mag for the ak47 is a bit too much i think :p
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Sergeant_Mark_IV
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Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: DooM : The Golden Souls

Post by Sergeant_Mark_IV »

Very beautiful level design! Is this Zandronum-compatible? It makes me want to play it on coop.

Only thing I dislike is the start of the shotgun reload animation. It seems really unnecessary.
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Nash
 
 
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Re: DooM : The Golden Souls

Post by Nash »

Spoiler:
May I ask how high is the ceiling in this shot, and how high is the door texture? I like how everything feels "realistic" in this.

Awesome project, too! Can't wait to play this. It's so good to see colourful cheery Doom mods for a change.
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Captain Ventris
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Re: DooM : The Golden Souls

Post by Captain Ventris »

If you need some Decorate work, or playtesting or what not, I'd be glad to help.

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