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WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Mon Dec 31, 2012 11:29 pm
by armymen12002003
A pretty simple and straight forward update of Laz Rojas' WolfenDOOM 2nd encounter i changed alot of stuff i didn't like & enhanced it
List of changes
  • 1. changed wolf 3d baddies to make them not in fight each other like a bunch of idiots & the S.S. are quick & skilled marksmen the officer's are quick on their feet mutants no longer launch fireballs.
    2. added the Nazi chain gunner he randomly spawns among the officer's.
    3. added new weapons
    4. added new music.
Credits
ID Software, Rareware , Konami for the wolf 3d and doom, goldeneye mgs1 midis
ID software for wolfenstein 3d and Doom
various authors for the weapons
Laz Rojas' for WolfenDOOM 2nd encounter

Alert! New Download
Download
https://drive.google.com/file/d/0B68BnG ... sp=sharing
Spoiler:

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Tue Jan 01, 2013 12:32 pm
by DoomQuaker
That's nice!! I'm trying it right now and looks very good. Why have you removed the hand grenade (weapon slot 7)?

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Tue Jan 01, 2013 4:08 pm
by armymen12002003
thanks oops sorry bout that ill upgrade in a little i only just got home from work lol

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Tue Jan 01, 2013 4:16 pm
by DoomQuaker
The chaingun seems to be bugged: it doesn't consume ammos in standard mode, while it consumes them in alt fire. I hope Operation Arctic Wolf will have the same treatment to be optimized in Zdoom

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Tue Jan 01, 2013 4:30 pm
by armymen12002003
DoomQuaker wrote:The chaingun seems to be bugged: it doesn't consume ammos in standard mode, while it consumes them in alt fire. I hope Operation Arctic Wolf will have the same treatment to be optimized in Zdoom
well like i said the chaingun is from realm667

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Tue Jan 01, 2013 5:06 pm
by SamVision
This is extremely buggy. I can't even finish it. I killed the Hitler then I am stuck.

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Tue Jan 01, 2013 5:33 pm
by DoomQuaker
Since this wad when I was 12 was among my favourites, It's a pleasure to see it improved, so I have a few suggestion:

- The knife used in CeeJay's version of Original and Nocturnal Missions of wolfendoom fits better in the game
- Same for pistol, CeeJay's version fits better
- The flamethrower model even if very cool, looks to modern for a WW2 weapon, IMO the one used in wildweasel mod called nazis is much better (you can see it here http://media.moddb.com/cache/images/mod ... 180230.png)
- Rocket Launcher from Shadow Warrior, as above, looks to modern, so a older style weapon should be prefered.

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Tue Jan 01, 2013 5:37 pm
by armymen12002003
SamVision wrote:This is extremely buggy. I can't even finish it. I killed the Hitler then I am stuck.
^lol i take u never played wolfendoom 2nd encounter here's how to finish the final level man hope this helps.


Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Tue Jan 01, 2013 5:46 pm
by armymen12002003
DoomQuaker wrote:Since this wad when I was 12 was among my favourites, It's a pleasure to see it improved, so I have a few suggestion:

- The knife used in CeeJay's version of Original and Nocturnal Missions of wolfendoom fits better in the game
- Same for pistol, CeeJay's version fits better
- The flamethrower model even if very cool, looks to modern for a WW2 weapon, IMO the one used in wildweasel mod called nazis is much better (you can see it here http://media.moddb.com/cache/images/mod ... 180230.png)
- Rocket Launcher from Shadow Warrior, as above, looks to modern, so a older style weapon should be prefered.


actually i think ill keep the walther ppk cause i know for a fact the nazis in ww2 even used the ppk with a swastica grip shown here

Image

if u wanna use the the nazis mod flamethrower just play nazis with 2nd encounter original the reason i used this rocket launcher which is very fictional & also very futuristic take nazis mod Klein Nebelwerfer WHICH IS NOT PERIOD ACCURATE!!! lol but thanks for the tips

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Wed Jan 02, 2013 7:05 am
by Average
I haven't tried it yet but just wanted to say thank you for updating and making these mods accessible. I really like Laz's Wolfendoom stuff and it's nice to see it get some love. :)

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Thu Jan 10, 2013 12:16 am
by armymen12002003
alternate version at the top for a better wolf 3d experience

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Thu Jan 10, 2013 10:50 am
by Caleb26
Why is that all midi music sounds like they have a bad pitch? I'm using Gzdoom 1.7 It was the same with newest Zdoom release. To tell you the truth I can't stand it:P

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Thu Jan 10, 2013 12:07 pm
by armymen12002003
lol i really have no idea

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Sun May 25, 2014 10:38 am
by ArmanAhmadi
Sorry for late post, but I think I remember seeing Spear Of Destiny Mission Packs' enemies in this mod...

Re: WolfenDOOM 2nd encounter (by Laz Rojas) update

Posted: Tue Jun 03, 2014 4:52 pm
by armymen12002003
ArmanAhmadi wrote:Sorry for late post, but I think I remember seeing Spear Of Destiny Mission Packs' enemies in this mod...
Yes there were sod mission pack enemies in it before but they didn't fit right in the mod itself.