Sure!demo_the_man wrote:Can I use this in my mod?
Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/14)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)
Hi,
Does it only work with (g)Zdoom source ports? I'm running Sperglord on Zandronum but it crashes at startup saying that
"Execution could not continue.
Script error, "smartscav-bdsperg.pk3:decorate" line 66:
Unexpected token string constant "SkillAmmoMultiplierCheck""
Does it only work with (g)Zdoom source ports? I'm running Sperglord on Zandronum but it crashes at startup saying that
"Execution could not continue.
Script error, "smartscav-bdsperg.pk3:decorate" line 66:
Unexpected token string constant "SkillAmmoMultiplierCheck""
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)
It's just for G/ZDoom. Does Zandy still not have named script support? Ouch.robert_baratheon wrote:Hi,
I'm running Sperglord on Zandronum but it crashes at startup saying thatCode: Select all
"Execution could not continue. Script error, "smartscav-bdsperg.pk3:decorate" line 66: Unexpected token string constant "SkillAmmoMultiplierCheck""
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)
I'd like to point out something I found. Using the newest version of scavenger, Sperglord Edition, and GZDoom, I get this error when touching a shell box.
This only happens after I collect a Backpack and touch a ShellBox. Its an error only in text, meaning I get an error message in the console, but the shellbox opens just fine and the ammo still pops out of the box. I haven't found anything wrong with the mod aside from that text.
IF you need it, Load Order is:
Brutal Doom SE
BTSX HUD SLIME BDSE
Brutal Doom Music
smartscav-bdsperg
Code: Select all
Jump target '15xAmmoFactorSkill_Pack' not found in SmartShellBox
IF you need it, Load Order is:
Brutal Doom SE
BTSX HUD SLIME BDSE
Brutal Doom Music
smartscav-bdsperg
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14
Version 3.1 is now out! Check the first post for the download.
v3.1 Changelog:
-When using the Brutal Doom-Spergload Edition version, playing on difficulties w/ 1.5x ammo drops caused the Shell Box to not drop the right amount of shells.
v3.1 Changelog:
-When using the Brutal Doom-Spergload Edition version, playing on difficulties w/ 1.5x ammo drops caused the Shell Box to not drop the right amount of shells.
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14
Edit: Never mind, didn't update Gzdoom apparently.
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14
Sounds like you need to update. Any dev version in the last month or so should do it; Smart Scavenger takes advantage of an addition made to [wiki]A_JumpIfHealthLower[/wiki] that allows the health of an actor's current target to be checked.
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14
Hello amv2k9, would it be possible you make a compatible version of Smart Scavenger for use with FreeDoom 0.9?
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14
I'm not familiar with FreeDoom. Their Github recommends Odamex and PrBoom+? Not sure what that's about. I'll give it a whirl.
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14
FreeDoom should already work with Smart Scavenger; the only things that might look incorrect are the sprite graphics for the pickup items.Hexereticdoom wrote:Hello amv2k9, would it be possible you make a compatible version of Smart Scavenger for use with FreeDoom 0.9?
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
Version 3.2 is now out! Check the first post for the download.
v3.2 Changelog:
-Support for Freedoom Phase 1 & 2, Heretic and Strife added.
v3.2 Changelog:
-Support for Freedoom Phase 1 & 2, Heretic and Strife added.
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
YAY, COOL!!!amv2k9 wrote:v3.2 Changelog:
-Support for Freedoom Phase 1 & 2, Heretic and Strife added.
Thanks a lot Amv2k9!
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
This mod seems to be stubbornly refusing to work for me. Is it only compatible with compatible with the 2.x (G)ZDoom and/or the latest ZDoom SVNs? I ask as I am using a (G)ZDoom 1.9 SVN.
This is what I get whenever I try to start it;
This is what I get whenever I try to start it;
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
Try again after getting the newest git; I think yours is just a little too out of date.