Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/14)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Post by amv2k9 »

demo_the_man wrote:Can I use this in my mod?
Sure!
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Post by demo_the_man »

THANKS
robert_baratheon
Posts: 3
Joined: Sat Jul 19, 2014 2:25 pm

Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Post by robert_baratheon »

Hi,

Does it only work with (g)Zdoom source ports? I'm running Sperglord on Zandronum but it crashes at startup saying that


"Execution could not continue.

Script error, "smartscav-bdsperg.pk3:decorate" line 66:
Unexpected token string constant "SkillAmmoMultiplierCheck""
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Post by amv2k9 »

robert_baratheon wrote:Hi,
I'm running Sperglord on Zandronum but it crashes at startup saying that

Code: Select all

"Execution could not continue.
Script error, "smartscav-bdsperg.pk3:decorate" line 66:
Unexpected token string constant "SkillAmmoMultiplierCheck""
It's just for G/ZDoom. Does Zandy still not have named script support? Ouch.
User avatar
mamaluigisbagel
Posts: 521
Joined: Wed Jul 09, 2014 7:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Post by mamaluigisbagel »

I'd like to point out something I found. Using the newest version of scavenger, Sperglord Edition, and GZDoom, I get this error when touching a shell box.

Code: Select all

Jump target '15xAmmoFactorSkill_Pack' not found in SmartShellBox
This only happens after I collect a Backpack and touch a ShellBox. Its an error only in text, meaning I get an error message in the console, but the shellbox opens just fine and the ammo still pops out of the box. I haven't found anything wrong with the mod aside from that text.

IF you need it, Load Order is:

Brutal Doom SE
BTSX HUD SLIME BDSE
Brutal Doom Music
smartscav-bdsperg
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Post by amv2k9 »

Version 3.1 is now out! Check the first post for the download.

v3.1 Changelog:
-When using the Brutal Doom-Spergload Edition version, playing on difficulties w/ 1.5x ammo drops caused the Shell Box to not drop the right amount of shells.
User avatar
Morter
Posts: 80
Joined: Mon Oct 24, 2005 11:07 am

Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Post by Morter »

Edit: Never mind, didn't update Gzdoom apparently.
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Post by amv2k9 »

Sounds like you need to update. Any dev version in the last month or so should do it; Smart Scavenger takes advantage of an addition made to [wiki]A_JumpIfHealthLower[/wiki] that allows the health of an actor's current target to be checked.
User avatar
Hexereticdoom
Posts: 660
Joined: Thu Aug 08, 2013 1:30 pm
Graphics Processor: nVidia with Vulkan support
Location: Spain

Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Post by Hexereticdoom »

Hello amv2k9, would it be possible you make a compatible version of Smart Scavenger for use with FreeDoom 0.9? :?:
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Post by amv2k9 »

I'm not familiar with FreeDoom. Their Github recommends Odamex and PrBoom+? Not sure what that's about. I'll give it a whirl.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Post by wildweasel »

Hexereticdoom wrote:Hello amv2k9, would it be possible you make a compatible version of Smart Scavenger for use with FreeDoom 0.9? :?:
FreeDoom should already work with Smart Scavenger; the only things that might look incorrect are the sprite graphics for the pickup items.
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by amv2k9 »

Version 3.2 is now out! Check the first post for the download.

v3.2 Changelog:
-Support for Freedoom Phase 1 & 2, Heretic and Strife added.
User avatar
Hexereticdoom
Posts: 660
Joined: Thu Aug 08, 2013 1:30 pm
Graphics Processor: nVidia with Vulkan support
Location: Spain

Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by Hexereticdoom »

amv2k9 wrote:v3.2 Changelog:
-Support for Freedoom Phase 1 & 2, Heretic and Strife added.
YAY, COOL!!! :D :cheers:

Thanks a lot Amv2k9! :glomp:
User avatar
Devianteist
Posts: 945
Joined: Wed Sep 24, 2014 4:07 pm
Location: Creating a SPACE HULK conversion!

Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by Devianteist »

This mod seems to be stubbornly refusing to work for me. Is it only compatible with compatible with the 2.x (G)ZDoom and/or the latest ZDoom SVNs? I ask as I am using a (G)ZDoom 1.9 SVN.

This is what I get whenever I try to start it;
You do not have the required permissions to view the files attached to this post.
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by amv2k9 »

Try again after getting the newest git; I think yours is just a little too out of date.

Return to “Gameplay Mods”