Back to Saturn X E1: Get Out Of My Stations

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Zombieguy
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Re: Back to Saturn X Episode I released! (0.99e, map21 fix)

Post by Zombieguy »

.+:icytux:+. wrote:(or i'm just weird and felt this weird boner at map19 for no reason)
:|
Steve1664
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Re: Back to Saturn X Episode I released! (0.99e, map21 fix)

Post by Steve1664 »

Cross-posting from the older (now locked) thread because I didn't realize this is the new one to talk about it:

Good GOD this WAD has been incredible. Great design, great challenge without cheapness, great music, great EVERYTHING. My respect and thanks to all involved.
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perfectpitchrob
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Re: Back to Saturn X Episode I released! (0.99e, map21 fix)

Post by perfectpitchrob »

I'm curious if there have been any maps made since the original 2011 announcement that surpass Mechadon's gothic map (that was mentioned by Essel as the "largest map he failed to get lost in"), in terms of size?
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Masterdoomer
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Re: Back to Saturn X Episode I released! (0.99e, map21 fix)

Post by Masterdoomer »

When i see this title i think of the mission "Return to Planet X" from Time Splitters 2.
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Naniyue
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Re: Back to Saturn X Episode I released! (0.99e, map21 fix)

Post by Naniyue »

I felt compelled to try this mapset without any mods, and from me that's a compliment! It feels like what DooM would have been if they had more powerful machines back in the day. I did check compatibility with Inheritance, though, both standard and my "classic" modification, and they seem to work fine.

Also, interesting color choice for blue! I've seen it done before, but in this mapset it looks GOOD!
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esselfortium
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Re: Back to Saturn X Episode I released! (0.99f)

Post by esselfortium »

Updated to 0.99f for tonight's Odamex coop session!

Features a bunch of updates to map12 and various bugfixes all over the place. I didn't write them all down, leave me alone :P
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leileilol
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Re: Back to Saturn X Episode I released! (0.99f)

Post by leileilol »

Truly 486'ing through this wad now :)

It's playable ~24fps, though I still have to hit F5 on certain parts (the lift in MAP02 gets a sharp drop in FPS)
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darkhaven3
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Re: Back to Saturn X Episode I released! (0.99f)

Post by darkhaven3 »

leileilol wrote:Truly 486'ing through this wad now :)

It's playable ~24fps, though I still have to hit F5 on certain parts (the lift in MAP02 gets a sharp drop in FPS)
Joke about BTSX's minimum system requirements being a "486 with 8GB of RAM" goes here
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leileilol
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Re: Back to Saturn X Episode I released! (0.99f)

Post by leileilol »

i am indulging it a bit with a 32mb 0 waitstate configuration

Any ram above 64MB will lose the benefits of having cache, so 8GB isn't effective even if it were possible.
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esselfortium
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Re: Back to Saturn X Episode I released! (0.99f)

Post by esselfortium »

Greetings, traveller.

While the Back to Saturn X team is hard at work on episode 1's forthcoming 1.0 update release, I realized it's been too long since we posted a status update about the second episode, Tower in the Fountain of Sparks.

The second episode is nearing completion, and we've gone through a couple of internal betas. There are a couple of maps still pending revisions and polish, but all maps are accounted for and the episode is more or less in a playable state.

The most common criticism of the first episode was the unapologetically, uncompromisingly techbase theme shared by all of its maps. With Tower in the Fountain of Sparks, we've nipped this issue in the bud completely, taking great care to create a wide variety of distinct environments and settings to explore, and we hope that players will find it consistently engaging to play through.

A picture is worth a million words, as I say, so I've decided to let slip a couple of particularly enticing screenshots from the secret development forum.
Spoiler:


Enjoy. This should help ease future concerns regarding the level of thematic variety in Back to Saturn X.

edit: lol april fools
Last edited by esselfortium on Wed Apr 03, 2013 4:11 pm, edited 1 time in total.
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Captain Ventris
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Re: Back to Saturn X Episode I released! (0.99f)

Post by Captain Ventris »

<3
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Amuscaria
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Re: Back to Saturn X Episode I released! (0.99f)

Post by Amuscaria »

I had no idea this even came out. Must play! :D (if time permits :/)
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SyntherAugustus
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Re: Back to Saturn X Episode I released! (0.99f)

Post by SyntherAugustus »

This episode is brought to you by the color Orange. Looking forward to it.
Gez
 
 
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Re: Back to Saturn X Episode I released! (0.99f)

Post by Gez »

I could totally not believe these four screenshots are secretly from the same techbase level. Good job putting our fears to rest.
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Tormentor667
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Re: Back to Saturn X Episode I released! (0.99f)

Post by Tormentor667 »

esselfortium wrote:Enjoy. This should help ease future concerns regarding the level of thematic variety in Back to Saturn X.
Although I am a big fan of (too much) brown (tm), this looks a bit too monotone for me...

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