Brutal HeXen - BETA RELEASED
-
NachtIntellect
- Posts: 312
- Joined: Wed Feb 29, 2012 2:10 pm
- Location: Bienenstock, Germany
Re: Brutal HeXen (Video with first fatalities at Pg.6)
I still haven't had a chance to play this yet, but I am looking forward to it when I do have a chance, this mod looks good so far.
-
Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: Brutal HeXen (Video with first fatalities at Pg.6)
I think the solution is simple: only Baratus should have the combos (since he is the melee badass, and he is supposed to be played by players that wants a more dynamic melee combat with more powerful melee attacks), and Parias's mace will work similar to the original (just hold the fire button and let it smash stuff, but with more animations of course).
@Vallherran, I think the system already is very simple. I noticed that you can "cheat", and hold the fire button right after you release it to make the first combo, making it impossible to miss. Yes, I checked your last post, I am taking notes.
@Vallherran, I think the system already is very simple. I noticed that you can "cheat", and hold the fire button right after you release it to make the first combo, making it impossible to miss. Yes, I checked your last post, I am taking notes.
-
Blox
- Posts: 3728
- Joined: Wed Sep 22, 2010 9:35 am
- Location: Apathetic Limbo
Re: Brutal HeXen (Video with first fatalities at Pg.6)
Yes, exclude the cleric from fun stuff. Go on. Great idea, I like your planning.
-
twinkieman93
- Posts: 1075
- Joined: Fri Aug 10, 2007 11:13 pm
Re: Brutal HeXen (Video with first fatalities at Pg.6)
You know, you're not helping by being sarcastic and all passive-aggressive and stuff. For some people healing others is just as enjoyable if not moreso than hurting them.Blox wrote:Yes, exclude the cleric from fun stuff. Go on. Great idea, I like your planning.
-
Shot846
- Posts: 2
- Joined: Fri Aug 05, 2011 6:24 am
Re: Brutal HeXen (Video with first fatalities at Pg.6)
Now, Thats what i call HeXen!
-
ETTiNGRiNDER
- Posts: 766
- Joined: Sat Jan 30, 2010 7:02 pm
Re: Brutal HeXen (Video with first fatalities at Pg.6)
And what is he supposed to do in single player?
-
Blox
- Posts: 3728
- Joined: Wed Sep 22, 2010 9:35 am
- Location: Apathetic Limbo
Re: Brutal HeXen (Video with first fatalities at Pg.6)
He'd heal and buff the enemies until their black, black hearts stop beating and burst out in a violent show of blood and gore from their chests!
-
twinkieman93
- Posts: 1075
- Joined: Fri Aug 10, 2007 11:13 pm
Re: Brutal HeXen (Video with first fatalities at Pg.6)
Never said he would be helpless, or that he couldn't heal himself which is a huge boon. Way to be a bunch of jerks.
-
DoomRater
- Posts: 8270
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: Brutal HeXen (Video with first fatalities at Pg.6)
How about letting clerics brew or something? Mix a little bit of this into this here flechette and poof, it's a potion. Or a little bit of this into a health potion and now it's a splash potion! (shameless rip) But seriously, I see no reason why he couldn't learn to craft his own items with enough gore and such lying around.
-
Zombieguy
- Posts: 1880
- Joined: Mon May 24, 2010 4:38 pm
- Location: C:\Earth>
Re: Brutal HeXen (Video with first fatalities at Pg.6)
How about making the monsters have a 25% chance of dropping gold. And if the player has enough gold in his/her inventory, by pressing a button the player will perform a special attack.
-
DoomRater
- Posts: 8270
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: Brutal HeXen (Video with first fatalities at Pg.6)
BLECH. Gold powered attacks should die with TP's magic armor. I'd rather buy ingredients with it or make new potions that fill new roles or emulate other existing powerups. I also wouldn't mind some randomality to the potion making if I'm going from ingredients... though that would have its own hotly debated topic.
-
Eric_
- Posts: 255
- Joined: Sat Apr 02, 2011 3:41 pm
Re: Brutal HeXen (Video with first fatalities at Pg.6)
The combat feels like Morrowind. Seriously.
-
SFJake
- Posts: 531
- Joined: Sat Nov 03, 2007 11:28 am
Re: Brutal HeXen (Video with first fatalities at Pg.6)
Thats an epic insult :/Eric_ wrote:The combat feels like Morrowind. Seriously.
-
Eric_
- Posts: 255
- Joined: Sat Apr 02, 2011 3:41 pm
Re: Brutal HeXen (Video with first fatalities at Pg.6)
I'm barely exaggerating. Sometimes it takes one axe swing to kill an ettin. Sometimes it takes 5. Sometimes an ettin will hit me and I won't take any damage, sometimes I'll have my shield up and get hit anyway. Why is it that a fighter has to run away from 3 ettins?
-
XutaWoo
- Posts: 4005
- Joined: Sat Dec 30, 2006 4:25 pm
- Location: beautiful hills of those who are friends
Re: Brutal HeXen (Video with first fatalities at Pg.6)
Welp.Eric_ wrote:The combat feels like Morrowind. Seriously.
Someone needs a lockpick so that they can ineffectually unlock their enemies.