[WIP] West Side Story Monsters v12 (clean)

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RV-007
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[WIP] West Side Story Monsters v12 (clean)

Post by RV-007 »

The project is now titled, "West Side Story Monsters".
Note that the term monsters is a technical term in gaming and is not intended to stigmatize an entire population (and I'm lazy to adjust just yet).
Obviously, the theme is about hectic stuff in the west coast area.
Unlike my other monster combo projects, these gangstas are packing heat (but yes, you can still kill them [take advantage of multiple faction hostility])!
I would say other stuff regarding the theme, but some might point out ironic contradictions.
And now onwards toward the project.

West Side Story Monsters (clean):
https://dl.dropboxusercontent.com/u/353 ... ean%29.wad
Sgt Shivers's Weapon Combo:
https://dl.dropboxusercontent.com/u/141 ... sofWSS.wad
RV-007's Modfication of Sgt Shivers's Weapon Combo:
https://dl.dropboxusercontent.com/u/353 ... ofWSS_.wad
West Side Story Ally Thug Items:
https://dl.dropboxusercontent.com/u/353 ... iptv00.wad

Skins List:
Spoiler:
Monster Roster List:
Spoiler:
Screenshots:
Spoiler:
Notes + Standard:
Spoiler:
Last edited by RV-007 on Sun Feb 22, 2015 6:06 am, edited 102 times in total.
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Sgt. Shivers
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Re: [WIP] Zilla Attacks UAC v00

Post by Sgt. Shivers »

When I heard "Zilla" I was expecting godzilla...

Anyway, I found the basic dudes to be a bit over powered. I didn't have any chance to get out of cover because they don't seem to stop shooting.
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RV-007
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Re: [WIP] Zilla Attacks UAC v01

Post by RV-007 »

v01:
Master thugs to spawn blood rats, @ the target's vicinity. Blood rats have +NOCLIP b/c they rats.
Last edited by RV-007 on Fri Dec 14, 2012 9:19 am, edited 1 time in total.
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RV-007
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Re: [WIP] Zilla Attacks UAC v02

Post by RV-007 »

v02:
Emo Girl to replace CommanderKeen here.
I think you all get the picture, lol.

I will also add in an experimental item that will StartConversation on use in the next update.
The experimental item will serve as a purpose of a emo/haiku poem, suicide note, or "Don't Fear the Reaper" lover note (lol).
Code will start off w/ some links. link0 link1
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RV-007
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Re: [WIP] Zilla Attacks UAC v02

Post by RV-007 »

v02: Hotfix
Master thugs are properly recoded to apply sticky flames from my flame scorcher (A_RadiusGive).
I had been lagging on that for a while, lol.
Now, master thugs are susceptible to radius damage, but is resistant to classes w/ A_RadiusGive and A_Explode.
Using a flame scorcher on these magical dudes will take a while and facing off a group of them w/ a flame scorcher will most likely spell D.E.A.T.H.; okay, have fun.

On v02+, I made note of any auto-healing monsters have a lag issue w/ any flame projectiles or actor classes w/ A_RadiusGive statements.
Actor flag swtich of ISMONSTER and comment over NORADIUSDMG is required for auto-healing monsters; it sucks, but that's the way it is for auto-healing monsters and A_RadiusGive projectiles or actor classes.
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RV-007
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Re: [WIP] Zilla Attacks UAC v03

Post by RV-007 »

v03:
Buddha Demon Head (see Cacodemon)
A cacodemon that could warp w/i the target's vicinity upon pain state.

Bar Maid Miwako Shop/Npc (see SoulSphere)
A soulsphere that acts like a invincible body shield, but taxes on her shop items.

Olde Lover (see BurningBarrel)
A burningbarrel that becomes something w/ cooties.

I think this would be about it for this WIP. I was about to add in some bits for the buddha demon head and maybe some other statues w/ different behavior. The bits palette differs from the buddha demon head and the other statues ain't so prominent in sprite aesthetics. I might add in Blood's spider monster, but I don't know how that works in Zilla's Enterprise (except for cobwebs in neglected areas, lol).
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RV-007
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Re: [WIP] Zilla Attacks UAC v03

Post by RV-007 »

v03: Hotfix of Gameplay Balance Issues
I made the healing mechanism of master thug to a slower and lesser degree.
I put back the original dropitems of the possessed for iwad gameplay balance (that makes it more fair, but less realistical).
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RV-007
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Re: [WIP] Zilla Attacks UAC v03

Post by RV-007 »

v03: More Hotfixes for Better Balance of Gameplay
-Shadow Warrior BloodType classes (now w/ BountCount 1 [plus it drips blood decal on walls {no more stupid blood classes spinning on the ceiling, I hope}])
-DropItems of brother thug monster species are chainguns and uzi magazines. The magazines are boosted up to 50 rounds of pistol/chaingun goodness (now that's fighting fire w/ fire! [and still adheres to the uzi logic]).
-Healing mechanism of master thugs now 2.
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Re: [WIP] Zilla Attacks UAC v00

Post by PlayerLin »

It's interesting, but feels SW monsters in DooM is weird for some reasons...
Sgt. Shivers wrote:When I heard "Zilla" I was expecting godzilla...
Actually, 3DRealms guys do "misleading" players on the logo texture of Zilla Enterprises, put a Chinese/Japanese Kaiji character "神"(God) on it and made it looks like "神Zilla" -> GodZilla. And it may like insinuating the Zilla Enterprises is powerful like god/godzilla.

But for most of non-Chinese/Japanese(or knows them) SW players, they don't know it.
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RV-007
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Re: [WIP] West Side Story Monsters v00

Post by RV-007 »

v00: Just Fixes, Renaming, Bleh
-I decided to change this project into a West Side story theme (hope it ain't angrily opposed, but okay).
-No real changes.
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wolfman
 
 
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Re: [WIP] West Side Story Monsters v00

Post by wolfman »

RV-007 wrote:West Side Story Monsters:
404
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RV-007
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Re: [WIP] West Side Story Monsters v00

Post by RV-007 »

Opps, thanks. Also uploading uninteresting changes.
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Enjay
 
 
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Re: [WIP] West Side Story Monsters v00

Post by Enjay »

Heh, I seriously wondered what a Doom mod based on this would be like:



:lol:
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GooberMan
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Re: [WIP] West Side Story Monsters v00

Post by GooberMan »

Glad I'm not the only one that was disappoint.
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RV-007
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Re: [WIP] West Side Story Monsters v00

Post by RV-007 »

Lol, that was a funny contribution to my project, especially the musical part. It would be an great inspiration somewhere down the line. It's like that movie, "Rebel w/o a Cause". I have to critique that the movies are a bit off from 1950s real life. However, the basic plot about rival gangs and stuff is there and would be incorporated into the project. Of course, the gang factions that I am writing up deals more about crime in itself than a social association.

The differences (now in explanation!) is that the term "West Side", is supposedly referred to areas of west Los Angeles (funny that things get mixed up about side/coast). As most might know, the theme uses reference of 2Pac, Thug Life, and a little bit of the counterculture or movements from the 1960+s (for 2Pac, it was the Black Panther Party), I could go way back in 1950s or so, but I am not sure how relevant they are to "West Side". Now, I could just make a theme about 2Pac's music and stuff, just like the Insane Clown Posse from whatdafuck.wad. However, I just want to infer to this west side-ness, born and raised, ghetto-ness, and whatever the hell this uptownishell is supposed to stand for. Reading the last 2 posts makes me glad that I choose this title as it is b/c it states that matter of confusion on wth is going on with these rambunctious commotion.

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