Supplice - Out now on Steam!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: [WIP] Supplice -- Welcome to Candyland!

Post by DoomKrakken »

There we go! :D

I still don't think they're quite D64, though they seem to be based off of 'em...

I just took a look at the devblog... and I gotta say WHOLLU KAU. :D

Those weapons look amazing! I'm liking the Auto-Turret idea for the minigun. And the sprite for the Plasma Blaster... so awesome. :D
User avatar
Cage
Posts: 471
Joined: Sun Jan 08, 2006 2:47 pm
Location: San Escobar

Re: [WIP] Supplice -- Welcome to Candyland!

Post by Cage »

Good eye - you'll be able to find that guy in game in a more fitting context ;)
Gez wrote:If the D64 sprites aren't scaled down, exclusive monsters like the arch-vile are going to look tiny in comparison. Unless they're the ones to be scaled up, I guess.
Don't worry, that was the first thing I sorted out when making monsters.
User avatar
Cage
Posts: 471
Joined: Sun Jan 08, 2006 2:47 pm
Location: San Escobar

Re: [WIP] Supplice -- Welcome to Candyland!

Post by Cage »

Visual tests for the Bellerophon orbital base theme in Supplice - the second half of episode one. Enjoy!

Image

Image

Image

Image
User avatar
comet1337
Posts: 876
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: [WIP] Supplice -- Welcome to Candyland!

Post by comet1337 »

'UNC'
good ol uncle UAC
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: [WIP] Supplice -- Welcome to Candyland!

Post by DoomKrakken »

Those are amazing textures, dude... my heart still races over this whole project... :D
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Supplice -- Welcome to Candyland!

Post by Captain J »

That Dawn sky and UNC was the best touch.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: [WIP] Supplice -- Welcome to Candyland!

Post by DoomKrakken »

I think that was still supposed to say UAC, not UNC. Many months ago, I imagined a similar symbol for the UAC myself, which would involve three similar-looking characters arranged like so.
User avatar
Mechadon
Posts: 470
Joined: Thu May 03, 2007 3:13 am

Re: [WIP] Supplice -- Welcome to Candyland!

Post by Mechadon »

Yea that screen is supposed to say 'UAC'. The font is just stylized, heh :P
osjclatchford
Posts: 2059
Joined: Mon Feb 07, 2011 5:02 am

Re: [WIP] Supplice -- Welcome to Candyland!

Post by osjclatchford »

Wow! Love what I'm seeing here... Especially the duke3d influences in the map design. (The incubator is clearly an influence here) oh and i only read that as uac. When you've been looking at uac on boxes and screens etc for over 20 years anything that looks remotely like is read as uac wether you want to or not... Lol...
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Supplice -- Welcome to Candyland!

Post by Captain J »

DoomKrakken wrote:I think that was still supposed to say UAC, not UNC. Many months ago, I imagined a similar symbol for the UAC myself, which would involve three similar-looking characters arranged like so.
I already know and it was intentional. But hey, it kinda does looks like N rather than A.
User avatar
Cage
Posts: 471
Joined: Sun Jan 08, 2006 2:47 pm
Location: San Escobar

Re: [WIP] Supplice -- Welcome to Candyland!

Post by Cage »

The UAC logo in Supplice looks like this:
Image

Thanks for the comments, I might go through some textures and try to improve readability - I made those myself so I know what it's supposed to be and I've been looking for them for so long I didn't consider the readability might be not as clear in low res ;) So thanks again.

Also glad you like the shots! Lunar Apocalypse episode of Duke Nukem 3d does a pretty good job of conveying space station atmosphere so that was a pretty big influence for this theme.
osjclatchford
Posts: 2059
Joined: Mon Feb 07, 2011 5:02 am

Re: [WIP] Supplice -- Welcome to Candyland!

Post by osjclatchford »

its a nice homage rather than a rip off which is nice to see. like how some btsx ep one maps have that doom64 feel to them and some have the quake 2 feel to them but with an overarching doominess that beautifully compliments the weapon/item/monster placing within. essentially the kind of professionalism we've all come to expect from you guys... keep it up! :wink:

*edit*
DoomKrakken wrote:Leave the logo as-is. :D
I agree with this also. its great as is...
Last edited by osjclatchford on Tue Apr 18, 2017 2:03 pm, edited 2 times in total.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: [WIP] Supplice -- Welcome to Candyland!

Post by DoomKrakken »

Leave the logo as-is. :D
User avatar
Tormentor667
Posts: 13547
Joined: Wed Jul 16, 2003 3:52 am

Re: [WIP] Supplice -- Welcome to Candyland!

Post by Tormentor667 »

DoomKrakken wrote:Leave the logo as-is. :D
That
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Supplice -- Welcome to Candyland!

Post by Captain J »

Agreed. I didn't even say i hate the logo after all. Therefore, as-is sounds like a good idea to make another logo.

Return to “TCs, Full Games, and Other Projects”