There's not enough candy themed Doom.

fluff wrote:It's beautiful.
There's not enough candy themed Doom.
Nope, all guns are made from scratch in 3d for consistent perspective/animations, and then cleaned up afterwards. The old rifle was done in pure 2d from scratch. The only art directly referenced that hasn't been done from scratch by me are the monster sprites due to high workload/time constraints.DoomKrakken wrote:Correct me if I'm wrong, but it looks to me that this side-loading rifle you're referring to used some graphics based off of DoomNukem's FMG for Trailblazer. I'm thinking that if they're keeping it, they're going to use the angled FMG sprites as a base.
Ironically, I started to work on more guns after that rifle and I've decided to bail out and just go for angled. IMO the biggest problem with centered weapons is that you're pretty much bound to make the gun have a pretty simple top form (since any extra protrusions or forms on top might obscure the rest of the gun, especially when it's in the back - check out how bad the centered m16 rifle sprites work for example) and at the same time, the top is the only place you can put any details since you don't see the rest. My weapon inspirations come mostly from real life and modern games, and I found it very hard to realise those types of ideas with the constraints listed above. I do like to challenge myself, but I'd rather do my best to make the development smoother/shorter, especially since this one has been going on for few years already.Vostyok wrote:Made me want to go back to centred weapons when I saw it.
emperor's bowels you've outdone yourselves this time. The angled weapons are lovely. Brimming with quake 2 / 3 influences... Also the higher quality doom64 styled monstas are truely a sight to behold. Should we expect a full set of these bad boys as proxy for all doom monsters..? Just amazingly Tasty and so pleasing to see the project progressing... Keep it up guys
Well, there are a few monsters that don't have a Doom 64 sprite (chaingunner, revenant, arch-vile, spiderdemon, Wolfenstein SS, Commander Keen, evil wall texture) so they'll have to be sorta-new at the very least.DoomKrakken wrote:I believe Cage said he planned to do so with all of the stock Doom monsters... and also planned to create a couple new ones.